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Triggers
Gravity Spells 2.0v.w3x
Variables
Gravity Spell 1)
Knockback 1
Knockback 2
Other
Sight
Text
Gravity Spell 2)
Knockback01
Knockback02
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Location
location
No
Target
unit
No
Knockback 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Negative Gravity
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Location = (Position of Caster)
Trigger - Turn on Knockback_2 <gen>
Wait 1.00 seconds
Trigger - Turn off Knockback_2 <gen>
Knockback 2
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit - Move Target instantly to (Location offset by ((Distance between Location and (Position of Target)) + 20.00) towards (Angle from Location to (Position of Target)) degrees.)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
Special Effect - Destroy (Last created special effect)
Sight
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Text
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You cast spells on: (Q) and (W)
Knockback01
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Positive Gravity
Actions
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Caster = (Triggering unit)
Set Variable Set Location = (Position of Caster)
Trigger - Turn on Knockback02 <gen>
Wait 1.00 seconds
Trigger - Turn off Knockback02 <gen>
Knockback02
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit - Move Target instantly to (Location offset by ((Distance between (Position of Target) and Location) + -15.00) towards (Angle from Location to (Position of Target)) degrees.)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
Special Effect - Destroy (Last created special effect)
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