- Joined
- Jun 9, 2008
- Messages
- 298
So one of the larger things I wanna tackle is to make an exploration game making use of an entire planetary surface (though obviously the analogy works only so far, with a rectangular map supposed to represent a round planet).
I heard there are now versions of the world editor that can handle 480x480 maps.
Which begs the question -
Is it better to use the original proportions of the planet map, with the longest side fitting into the 480 and the short side much smaller,
Like so (each square represents a square of the "large" grid in World Editor):
Or would t be better to tweak the proportions and have the short side somewhat thicker? It distorts the map, but I feel gaining a bigger overall surface is better, because it better takes advantage of the maximums and really dramatically increases how detailled you can make the terrain, etc.
This is really the sort of thing I guess I wanna decide long before starting the actual map.
I heard there are now versions of the world editor that can handle 480x480 maps.
Which begs the question -
Is it better to use the original proportions of the planet map, with the longest side fitting into the 480 and the short side much smaller,
Like so (each square represents a square of the "large" grid in World Editor):
Or would t be better to tweak the proportions and have the short side somewhat thicker? It distorts the map, but I feel gaining a bigger overall surface is better, because it better takes advantage of the maximums and really dramatically increases how detailled you can make the terrain, etc.
This is really the sort of thing I guess I wanna decide long before starting the actual map.
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