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Goblomania!!

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k .. heres the terrain concept... AGAIN...
MAPPP.jpg
 
Level 12
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I have an idea for a monster in the faerie forest's 20-25 dungeon, but it may need a custom model. Lemmie upload the pic I drew in SS.
 
k will give him a blacksmith (leather) suit and more green cloth

EDIT = btw .. i dont really like the village concept i did.. but i have no idea how it could be... so if you have any idea.. say it now! (joke) but meeh.. because its an important place in the game.. it needs to be awsome.. so .. please make like Building concept.. or give any idea.. cause i can create EVERYTHING with world editor..
 
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I really don't have any ideas for the village, other than like houses in hugeass swamp trees like willows/yews.
 
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Goblin houses in WoW are almost like murloc huts, I think... Plus, I'uno if I can access the doodad realms, I've really only been able to access the realms of characters, like NCPs and enemies and such. The viewer I use is so unstable it isn't even funny, but I can try.
 
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k .. heres the terrain concept... AGAIN...
MAPPP.jpg

so ... i can make a sample idea of the dungeon with paint...

anyways... Faerie Forest will have Faerie dragons , haven't it ?...
well , then , we can make like whisps and mages in the Faerie Forest...

im jhust telling this cuz i didn't even think it... xD... im just wrting recent ideas...
 
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I'uno, perhaps we could. Definitly wisps, and they would be the model for like a faerie or something of the sort.
 
well what we should find in the fearie forest.. and in the Dark woods...

-->`Fearie creatures...

so example in the fearie forest = unicorns, fearies, satyr, Leprechum, animals, Ents, (They live happy ever after.. kind off)

and in the dark woods = Witchs, Ghost, werewulf, Golems, Invested animals, Big spiders, Nightmares (a skin i already made)

so meeh... and for the dongeons well.. it have to work with the other creature.. but we need a theme .. like for example the dongeon in the swamp

-->Crakos The murloc leader stole the magic book of Gimpo the mage of the village and WE have to get it back .. so in the dongeon we will be fighting murlocs and some tamed creature... so Big Murloc, small murloc, strong murlocs, mage murloc etc...etc...etc.. (btw theres no murloc in the Rpg.. they will be Frog mutans..)
 
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Dark Forest:

Normal Creeps:

- Wolves: Agile , decent damage , regular HP , lil dodge chance.
- Rock Golem: Strong , Good Damage , Good HP , Cleave attack.
- Banshee: Ability - Ghost , Good Damage , low HP.
- Spectre: Ability - Ghost , regular damage , low HP , Ability - Scare.
- Venom Spider: Agile , medium damage , medium HP , Venom Attacks.
- Nightmare: Ability - Enrage , good damage , good HP , Fast Attacks.

Elite/Raid Creeps:

- Phantom: Ability - Dissapear , great damage , good HP , Ability - Scare , Ability - Confuse. ELITE CREEP. Spectre.
- Feranos: Ability - Enrage , Very Agile , great damage , awesome HP , Ability - Terror Howl , decent dodge chance , decent critical strike chance. RAID BOSS. Nightmare.
- Titanus: Ability - Rock Boul , Very Strong , great damage , incredible HP , Granite Skin , Granite Maiden , decent bash chances, Cleave Attack. RAID BOSS. Granite Golem.
- The Dark One: Ability - Shadow Strike , Very Strong , great damage , incredible HP , Ability - Corrupt , Dark Strikes. RAID BOSS. Faceless One.
- Corruptioner: Ability - Corrupt , Very Strong , awesome damage , incredible HP , Corruption Aura , Corrupted Body , Ability - Shadow Strike. RAID FINAL BOSS. Dark Mage.

Spells Explanation:

- Dodge: chances to dodge an attack and get 0 damage.
- Cleave Attack: attack al nearby units in 1 attack (% of his attack is dispersed).
- Ability - Ghost: This unit have high chances of dodging an attack.
- Ability - Scare: The unit affected by this ability will get -4 armor.
- Venom Attacks: The attacked unit will get envenomed , getting DPS (Damage Per Second).
- Ability - Enrage: The unit will get enraged , attacking 25% faster.
- Fast Attacks: The unit will attack 10% faster than normal passively.
- Ability - Dissapear: The unit will get invisible and can perform 3 attacks without getting out of invisibility state.
- Ability - Confuse: The unit will be confused and start attacking even allies units.
- Ability - Terror Howl: The units affected will have -20 damage and -5 armor.
- Critical Strike: chances to get a critical strike ( 2x the normal damage).
- Ability - Rock Boul: The unit throw a rock in the air , bashing and damaging the affected unit. (200 damage , 2 sec stun).
- Granite Skin: Reduces the incoming damage by 20%.
- Granite Maiden: Reduce the Spell Damage by 15%.
- Bash: chances of stuning a target (2 secs).
- Ability - Shadow Strike: The unit sends a bolt of shadow that start dealing DPS. (100 Starting damage , 25 damage DPS , 5 seconds).
- Ability - Corrupt: Corrupt an unit dealing high DPS (45 DPS , 5 seconds ).
- Dark Strike: Each hit of the unit affected , will decrease attacked unit armor by 0.4 and Attack Speed by 1%.
- Corruption Aura: Corrupts all nearby units , getting his regeneration low.(-10 HP regen).
- Corrupted Body: Each attack made to the unit affected will decrease the attacking unit damage by 2.

PD: i left some damage and stuff issues to you , cuz i dont know the "base" HP and all that... so , any balance issues , tell me , with reasons , and i'll change it , also , i need more info about the starting HP and all that.

--------------------------------------------------------------------------

COMING UP , FAERIE FOREST AND SWAMP - DUNGEON.
 
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Goblin, a swamp has slimy water in it, couldn't organisms get trapped in the bog/slime and get mutated into my metaslime?

Swamps sure as hell have slime. But not living slime, but then again, Goblin's aren't real, so bleh. =p
 
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i havethis idea:

Swamp Creep:

- Metaslime (or however you want to call it): Inmovile Creeps , Cant Be Killed , every unit in 200 range will get Acid DPS.


i think that may help :p.
 
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Nah, it should be able to move. I had a better idea when I made it. Note that it has no eyes, that's because all it can do is smell. You can buy a potion from the alchemist that you can use on yourself and then your scent blends in with the environment, making it so that slimes can't sense you there until you get too close.
 
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Nah, it should be able to move. I had a better idea when I made it. Note that it has no eyes, that's because all it can do is smell. You can buy a potion from the alchemist that you can use on yourself and then your scent blends in with the environment, making it so that slimes can't sense you there until you get too close.

so , slimes , can move , but they do hit ? , or they have Acid DPS ?...

also , i like the idea that they have to smell , and it would be cool to have a potion like that... "Scent Potion" , nice xD...
 
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Yes, and acid can only be negated by anticid, which is obtained by:

Picking the "Boggard" herbs around the map
Bringing them to your local alchemist
Have the alchemist mix them with stuff he has and hand it to you for a price + herbs

It has 2 uses, and can be stacked. Use when infected to slowly negate the acid. 5 second cast time.
 
I HAVE AN IDEA!! for the swamp dongeon... or what ever dongeon .. the dongeon is in a cavern.. and you have Metasmile in it but... heres my idea

(you enter in the caverne .. and theres only 1 way... you don't ear anything.. its all dark.. theres corpse on the floar and smily ugly things on the floor... but you can't say what is it... theres tunel everywhere... on the side..)

and when you get in front of one of those hole (Region !) you have a Meta slime coming out of it like POW!! acid cloud!!
 
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I was thinking like fog and then you hear noises and creeping slowly out of the fog with it's mouth wide open... LEVEL 15 METASLIME BITCH!
 
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Terrain = 15%
Trigger = 0%
Units = 0%
Hero's spells = 0%
Dongeons = 0%
Items = 0%

why i didnt do it first... of and why the fog is seperated... is a technique i use to make my maps darker... its the doodad.. Smoge-Fuge (i think its called like that) that i resize at like 20.00 than i put it every where... so when you play its darker.. and it brings a creepy effects... why theres a line... i'm going to school now.. i will be back in 10 hours..

Raise the smoge-fuge things then, so they are above the trees.
 
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i have a friend that can may help with the trigger of the stink bomb , but i think of making it this way:

- Stin Bomb (Strong): Everyone in the area gets damage by 1% of his HP. If the unit affected = Metaslime , then it will be rejected of the area. Can be resisted with: Anti Magic Potion.

i think that would be balanced , and anti slime , although , keeping it at our height :p... like it ?.
 
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...Right then.

No, I think we should just do the code.

BTW, it stuns them like the earthquake, shockwave, and war stomp do, where it slows them and gives them a chance to miss.
 
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Faerie Forest:

Normal Creeps:

- Wisp: Agile , low HP , low damage , usually found in big quantitie :p. Wisp.
- Faerie Dragon: Ability - PuF! , low HP , regular damage , Flying unit. Faerie Dragon.
- Mages: Ability - Arcane Blast , Ability - Faerie Fire , Ability - Blink , very low HP , low damage , Magic Resistance , Unarmored. Human Priest/Mage.
- Fairy: Ability - Enchant , Ability - PuF! , low HP , regular damage. Model Downloadable on the Model Page (ask for permission).
- Unicorn: Ability - Stomp , Ability - Horned Attack , regular HP , regular damage. Use Human Horse with White skin / just my idea , if you have a better idea xD , say it.
- Garden Dwarves: Mud Maiden , medium HP , regular damage. your skin !!! xD...

Elite/Raid Creeps:

- Ent: Strong , great HP , great damage , Magic Vulnerability , Bigness. Trent.
- Ninfa: Agile , Ability - Enchant , Faerie Aura , Ability - PuF! , medium HP , medium damage. Maybe , a bigger Fairy. PHASED RAID BOSS.
- Paly Drunkenlight: Very Strong , Ability - Drunken Fist , Ability - Holy Light , awesome HP , great damage . Theres a model of a dwarve paladin on the Model page though. PHASED RAID BOSS.
- Merlin: Ability - Arcane Blast , Ability - Blink , Ability - Faerie Fire , Ability - Arcane Shower , great HP , regular damage. Archmage. PHASED RAID BOSS.
- The Tree Of Ever After: Ability - Super Faeri Fire , Ability - Roots , Greatness , awesome HP , very good damage , Faerie Wood. Final Tree of Life Model (The last Night Elf base). PHASED RAID BOSS.

Spels Explanation:

Ability - PuF!: The unit will dissapear in a random time (shapeshift skill).
Flying Unit: This unit have chances to dodge attacks.
Ability - Arcane Blast: 1.5 Casting Time , throws an arcane missile which deals considerable damage (200 damage to single target).
Ability - Faeri Fire: The unit affected by this spell will have his armor decreased by 3.
Ability - Blink: The unit dissapear and appear near the place.
Magic Resistance: All magic damage taken is reduced by 30%.
Unarmored: All phisical damage taken is increased by 30%.
Ability - Enchant: Enchants an enemy unit , taking control of it. No Hero can be targeted.
Ability - Stomp: The unit stomp the floor with great strenght , stunning all nearby units for 2.5 secs.
Ability - Horn Attack: Attack the unit dealing damage , and pushing it back (300 range push back , 100 damage).
Mud Maiden: All phisical damage taken is increased by 25%.
Magic Vulnerability: All magical damage taken is increased by 20%.
Bigness: This unit attacks 20% slower than normal.
Faerie Aura: The units affected by this aura have 100% less mana regeneration.
Ability - Drunken Fist: The unit affected by this spell have 75% chances to miss on all attacks (10 secs duration).
Ability - Holy Light: Heals the targeted unit by 300.
Ability - Arcane Shower: The unit start throwing waves of arcane missiles coming from the sky , doing damage per wave (100 damage per wave , medium aura)(MAYBE YOU CAN CREATE AN ARCANE MISSILE AND AN ARCANE BLAST SKIN OR MODEL).
Ability - Super Faeri Fire: The unit affected by this spell will have his armor decreased by 15.
Ability - Roots: The unit use his nature abilities to trap one opponent on his roots , deals DPS in the process. (slight DPS and inmobilizing effect , nice).
Greatness: The unit affected will attack 30% slower.
Faerie Wood: Each Attack made to this unit will cause magical damage to the attacker.

--------------------------------------------------------------------------

now , to discuss the phases and all that advanced info , (i have it all , all the info needed) , add me to msn , if you have one... or , tell me , and i'll PM you with my msn...
 
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Stinky bombs... That'd be pretty cool, lol. That, or it would splash an area with goblin scent, making all slimes head over there and attack anything they come in touch with randomly, including each other! >:D

If you are interested I will make a goblin scent ability for you.
Get back to me and let me know,

-Bane
 
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If you are interested I will make a goblin scent ability for you.
Get back to me and let me know,

-Bane

wow , so you can make an ability that makes only slimes attack that gas ?...

exellent , buy you have to talk with Mr. Goblin... he maybe online later , dunno from where they are... anyways , i think he will be very happy of reading this =).
 
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