- Joined
- Apr 19, 2011
- Messages
- 447
Hi.
In one of my maps I'm trying to make an ability based on the Goblin Alchemist's Chemical Rage. However, I can't make it work properly.
Basicly, the ability does the following during 20 seconds:
- Increases the size of the hero.
- Changes the hero's tinting color to (255,0,0)
- Increases the movement speed in (20 + (20 x Lv.))%
- Increases the attack speed in (50 + (50 x Lv.))%
I saw how the original Chemical Rage was set, and tried to make something similar. I created 3 heros, one for each of the levels of the ability, and set their movement speeds and their attack speeds to the appropiate levels, and set them in their respective data fields, in the ability. These heros are mere copies of the original hero, but with different attack speed, movement speed, scale and tinting.
I also changed the rest of the fields of the ability (I've done this a lot of times, and never had any problem).
However, when I test the ability in-game, something odd happens.
When I use, the hero succesfully transforms. His size grows, it gets red, the speeds increase, etc...
However, when the effect of the ability ends, the hero does NOT return to his original state, with the only exception being the scale size. I mean, he does not return to his original tinting color, and he keeps forever the speed bonus.
Obviously, there's something wrong.
This just pisses me off. In this map, I've succesfully done some triggered spells, and they work fine. And this one, that does not even need any trigger, is bugging.
I hope you can help me find the issue.
Regards
In one of my maps I'm trying to make an ability based on the Goblin Alchemist's Chemical Rage. However, I can't make it work properly.
Basicly, the ability does the following during 20 seconds:
- Increases the size of the hero.
- Changes the hero's tinting color to (255,0,0)
- Increases the movement speed in (20 + (20 x Lv.))%
- Increases the attack speed in (50 + (50 x Lv.))%
I saw how the original Chemical Rage was set, and tried to make something similar. I created 3 heros, one for each of the levels of the ability, and set their movement speeds and their attack speeds to the appropiate levels, and set them in their respective data fields, in the ability. These heros are mere copies of the original hero, but with different attack speed, movement speed, scale and tinting.
I also changed the rest of the fields of the ability (I've done this a lot of times, and never had any problem).
However, when I test the ability in-game, something odd happens.
When I use, the hero succesfully transforms. His size grows, it gets red, the speeds increase, etc...
However, when the effect of the ability ends, the hero does NOT return to his original state, with the only exception being the scale size. I mean, he does not return to his original tinting color, and he keeps forever the speed bonus.
Obviously, there's something wrong.
This just pisses me off. In this map, I've succesfully done some triggered spells, and they work fine. And this one, that does not even need any trigger, is bugging.
I hope you can help me find the issue.
Regards