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I don't think I can wait. If you guys say it's working then I will go use it. In my situation, I wouldn't use it for any other complicated thing; just get an armor value. I just need that value.
I don't think I can wait. If you guys say it's working then I will go use it. In my situation, I wouldn't use it for any other complicated thing; just get an armor value. I just need that value.
There are many places where this will not work, as outlined by earlier posts, but I think this is still in good enough state to be approved(now that it actually calculates negative armors correctly), but I think the documentation should outline the catches where it wont work(surf the thread, I think mainly last 2 pages outline a lot of stuff).
... like it's not working for invul units for example, even in the demo map one can test it.
Also a dds warning sounds valid if no enable/disable module is provided.
Edit: use bj_E
Edit:
for now I move this to Lab because it works, but not always, as stated in thread. I would like to have exact notes for the user about issues of the used method and then we see again if it fits for Resources.
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