Basically, you just need to use your reasoning. First, you need to understand how multiplayer works in strategy games. It is too intensive for the server to keep track of every units position and health at all times, so instead, it just sends the orders issued by the different players (and other kinds of player input) and trusts that the simulation is deterministic, giving the same results for all players. If, however, you move a unit for a local player, this unit might end up killing some other unit, or take damage and trigger some event, or just generally screw things up causing the games synchronization to deteriorate. Think of it kinda like going back in time to kill your grandfather.
Actions which are purely aesthetic do not affect synchronization. For instance, creating or destroying text tags, sounds, effects or lightings will not cause any problems since it does not affect gameplay. Same goes for displaying texts or multiboards. It is not okay to locally remove abilities, hide units, register events, etc.