Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,575
Is there a list of natives that can cause desyncs?
There is one in my map and I'm having a really tough time finding it.
Also, is GetLocalPlayer() the only function that has to be used with non-net traffic within it or are there more?
Here are the blocks in my map that use GetLocalPlayer(). Hopefully one of them is the cause.
There is one in my map and I'm having a really tough time finding it.
Also, is GetLocalPlayer() the only function that has to be used with non-net traffic within it or are there more?
Here are the blocks in my map that use GetLocalPlayer(). Hopefully one of them is the cause.
JASS:
if GetLocalPlayer()==GetOwningPlayer(GetKillingUnit()) then
call SetTextTagVisibility(tag,true)
endif
JASS:
if IsPlayerAlly(GetLocalPlayer(),GetOwningPlayer(GetTriggerUnit())) or GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit()) then
call TimerDialogDisplay(udg_DeadTimerWindow[GetPlayerId(GetOwningPlayer(GetTriggerUnit()))+1],true)
endif