A'ight time to give this marvelous map a rating.
First off, I'd like to say that the
environment is just amazing!
Usually, a big scale-rpg has some nice areas and some bad looking areas because of the creator's motivation and inspiration. However you've literally made every area look unique and just amazing.
The
lighting work is also really great, especially in dungeons, it really makes them darker and more mysterious.
The
questing system is also well done and polished, you can talk to a lot of people and simply have to click a button to accept a quest.
There are also completely optional quests everywhere, scattered around the world!
Also something to note would be the lore, written in books, which you can all read! They're actually quite interesting.
The
combat and spell casting systems are also fresh, there are casting bars, lots of spells you can buy and you don't have to choose your class, you make whatever you out of a simple character!
There are also always different damage/etc. modifiers for spells, all of them appropriate of course, magical spells require Spell Power, while bow skills require Agility, etc.
There are also
item attachment models for a lot of the items, all of them fitting! For example when you're wearing a Green Scale Armor, the armor piece really is green.
You can also
craft items with different ingredients and some NPCs can even
improve your equipped items, giving them new stats.
Even though there's no real intro or dramatic cutscenes, the story is still
captivating and
interesting to follow, it starts with a tragic incidence and then goes on with betrayal and at one point you even have to choose sides.
Even if the project isn't done yet, there's still lots of
content to check out and I would recommend this RPG to almost any roleplayer.
Rating: 5/5 - Highly Recommended
As for some minor suggestions:
- Illyana has both an exclamation and question mark above her head after I've finished the Rageclaw quest
- Add a teleporter at the end of a dungeon which will teleport you to the entrace of the dungeon (similar to the system used in DIII)
- Add even more dialogue to enemy NPCs you fight, not just some of the bosses and so on. (Now you die!, etc.)
- Show a dialog window asking you what to do with an item you're trying to pick up, with the buttons "Move to Backpack", "Drop current item and replace it with the picked one"