Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Inside this game a plot slowly unfolds around certain gems that carry a great power. A power that has to be kept safe, in your hands.
Introduction
Gems of Unification (GoU) is Role Playing Game (RPG) which can (and should) be played in multiplayer. I've worked quite a lot on this map and hope you'll enjoy it.
This map is currently still in heavy development, but playable. Of the three acts the first two are largely done. Expect this map to be updated a lot over the coming months.
If you find any bugs or have suggestions to the map don't hesitate to contact me by posting in this thread. Together we can create a new epic map!
Features
1 Class (explained below)
39 Abilities
150+ Items
8 Birthsigns
Threat and AI System
Equipment System, items influence your hero in many ways!
Attachment System, items are displayed on your hero
Save/Load System, keep your hero with you!
Indoor terrains, varying from homes to caves to dungeons!
Combat Text and Casting Bar Systems
Epic dungeon's and outdoor bosses!
One hero, all classes!
Pick up your weapon of choice, learn your own spells and do the quests you like. Your choices determine your class, allowing a whole new kind of customization! So will picking up a bow for instance make your hero a ranged damage dealer since bows provide a ranged attack and a damage bonus. Together with the ability to pick up any spell you like (though there is a maximum of spells you can pick) you can create your own class! Any combination is possible!
FAQ
What is this game about? What does RPG mean?
RPG stands for Role Playing Game, which in this context means you play a character that explores the world of Gems of Unification. You're pretty free to choose which kind of character you want to be.
In which aspects does this game differ from other RPG's, like Gaia's Retaliation?
I'll be honest, in a lot of aspects it is the same, it's just fresh, new content. In what aspects it differs are these; class customization, you don't pick a pre-made class with certain abilities but you're free to choose how you want your character to be.
The game crashes!
Make sure you have texture quality on highest, else the game can crash. Next to that, suggested resolution screen is 1920x1080. Small resolution and graphic can broke game or improperly display data. If the game still crashes after trying this try running Warcraft III in openGL by adding -opengl to your startup exe.
Help, I can't save in singleplayer! Why is this?!
In order to prevent people from cheating their character up I've disabled saving in singleplayer.
My save code doesn't work.
Make sure you're using the same playername you used while you saved your character.
Restore my code!!
I won't sorry, you'll have to level up again.
I've noticed a serious bug, where can I report this?
You can report this by replying to the uploaded map at the Hive Workshop or in the post on the forums there I have for this map.
Your map sucks!!1
Okay... Play something else than.
Credits
Thanks to these people I was able to create this map.
Models/Skins: Born²Modificate, Kitabatake, Lopaki, Dan Van Ohllus, Mr. Goblin, DerReaper2, xXm0rpH3usXx, Pyritie, Mc !, Chriz., JetFangInferno, Vuen, olofmoleman, Nasrudin, jatter2, Kitabatake, Thrikodius, ikillforeyou, Sunchips and dirtytricks
Images: Elvira1990, Artistic-Dodger and Gandi24
AIDS and Damage detection: Jesus4Lyf
DayNightFog System: Viikuna
Bag System: muzzel
Save/Load: Nestharus
Spell: Paladon
Hive Workshop in general, the community
Please contact me when we left you out on credits.
Changelog
v13.02.26
Solved a bug where unattainable items used for the upcoming dungeon 3 (Cathedral Catacombs) were already available via gamble
Buffs from abilties will now properly be removed if they would have expired when the hero was dead
Moved some wrongly places creeps from ogre area to Cathedral Catacombs
v13.02.24
Save/load system removed and replaced by Nestharus, all related bugs are fixed by this (clones heroes, invalid codes, laggy load, incorrect items, etc)
Improved items will now properly be removed when an other character is loaded
Ranks will now also be saved
Origin of the Gems quest will now work properly and end with a quest to go into dungeon 3
The quest A Warning Sign will now rewards Rank 3
v12.08.07
Fixed an issue where summons could cause loads to bug
Fixed an issue where backpack items weren't properly saved
Fixed an issue where no save code would get generated at all
Centaur and Tauren creeps should no longer grant experience when killed while being allied to them
Intimidation Shout now properly applies AoE threat
Added an additional vendor in Windfell who sells common weapons
Lowered the duration of Bash for Orc Grunts in Act III from 2 seconds to 0.25
Increased the damage of Keli'dan the Breaker and Feral Swine
Seal of Vigor can no longer procc off Quill Aura
The King now casts Dominate on himself
Save codes now no longer contain spaces, making them easier to copy
Recalculated the shadow map, improving shadows on some places
v12.08.05
Elite creeps (dungeon non-boss creeps) now have their proper base health
Solved an issue with the quest The Chieftain's End
v12.08.04
Save codes have been reset due to exploits, these should be fixed this version
Solved a bug causing double hero stat calculations
Solved a bug causing Impact to trigger off any unit even without the ability
Items owned by a player now get properly removed when loading a new character
v12.08.02
The long awaited Act III has been released! It contains a new leveling area for level 38 - 48. This brand new act contains the following:
A whole new part of terrain, including the main capital Armadale
All new quests that continue the story from Act II
Brand new creeps which drop fancy new items
7 new abilities
And many more things!
All save/load bugs are fixed, saving should now always generate a code, as well as loading should now always load your character fully
Because of save/load bugs, all save codes have been reset unfortunately
Mana per intelligence has been lowered from 15 to 10 per point
Base hero mana increased from 0 to 15
New Birthsign added, Birthsign: Panda provides +30% healing done
New Birthsign added, Birthsign: Dragon gives the hero a 10% chance on attack to deal additional elemental damage
Birthsign: Owl now gives +25% spell damage instead of increasing spell power
Birthsign: Boar now in addition to a health bonus gives +5% resistance to all types of spells
All spell power based abilities have their coëfficient reduced by ~30%
All creeps have their base health increased in order to increase difficulty (including elites and dungeon 2 creeps)
Player creep scaling has changed, health went down from 75% to 50% per player, damage from 25% to 10% per player
Gold gained by quests has been normalized depending on hero level, big differences in the supposed level and the hero level reduce the gold reward, experience and skill points still stay independant on the hero level
Ranks for the Armadale Army now give 2% dodge and resistance down from 3%
Gold sharing to an ally is now no longer possible
Ensnare is now no longer usable on bosses
Knuckle Punch can now be relearned by Innkeeper Valdr in Bridgewater
Harpy Hag now has two additional abilities to increase her difficulty
Internal creep recylcing engine improved
Creeps now spawn with a new fade in animation
Added additional troll huts for the quest No Home, No Future
Reduced the selling price of herbs (berries)
Potions and herbs now stack properly, there should no longer be an error message
Potions and herbs can now stack up to 10, increased from per 4
Fixed a typo in Master Healing Potion recipe
Fixed a bug that caused creep player settings to affect players instead of creeps
Fixed a bug that would cause the hero to stay in combat after surrendering the troll Warlord
Fixed a bug causing animation errors when dropping weapons
v12.06.12
The following bosses have gained a new unique ability to make their fights more interesting: Gareth the Greedy, Ember Skeleton, The King and Dragon Turtle
Both dungeons now have an easy way to leave them at the last boss (a teleport)
Dungeon bosses now have a shout message when engaged in combat
Added a notification when a player leaves the game, in addition creeps will scale down (less health/damage/etc)
All casting bars are now visible for all players (including creep casts)
Tauren and Centaur now scale with the amount of players as normal creeps do
Attack speed should now properly be displayed when viewing stats, this was a display issue only
The quest Stopping the Trolls can now no longer be started twice
Shadow Dagger debuff now properly lasts 3 seconds instead of just 1
Shadow Dagger will now go on cooldown when killing a unit with it
Solved an issue with Flaming Arrow
Gambling now always gives an item
Its no longer possible to gain a material when gambling
v12.05.28
Gambling has been added; you can now gamble for a random item by paying a heavy sum to a NPC
Quest items should no longer be saveable, which should prevent a lot of bugs from happening
Almost all spells which scale with Spell Power have their coefficient lowered
Protective Shield down from 7x to 6x
Arcane Burst dowm from 3.5x to 2.5x
Barkskin down from 4x to 3x
Heal down from 7x to 6x
Fireball down from 2x to 1.25x
Shadow Embrace down from 6x to 5.5x
Save files are more readable now
Additional quests have been added; one for Bounty Hunter Miles and one concerning Warlord Ula'elek
The quest Ain't That a Kick in the Head now works correctly
Troll huts that get destroyed should now play their fire animation for all players
Birthsign: Serpent now provides 15% critical strike damage down from 25%
Bounty Hunter Miles now offers different items for sale
Resistance should now work properly again, all bugs resolved
Barkskin no longer forgets its armor added when equiping or de-equiping a ranged weapon
Mark of the Wild now adds the proper amount of agility upon buffing
Mark of the Wild disabled icon has been added
Improving Furbolg Relic should now provide the correct stats
v12.05.22
Creeps now scale with the amount of players, with each player creeps gain +75% health, +25% damage, +15% experience reward and +15% item drop chance
Fixed an issue that could crash the game when playing WC3 with a different version
Fixed a bug with loading certain save codes that would not restore a hero correctly
Added a questgiver in Palemane Hills just after the bridge
Fixed a bug with the Murloc or Serpent birthsign being lost after reviving
Potions and Ability scrolls are saveable from this version on
Casting while wielding a two-handed weapon should no longer cause animation issues
The model of Gladius is now properly attached
Inner Courage tooltip improved
Pets should no longer become stuck near the entrance of dungeon 1
v12.05.20
A lot of exploits and bugs have been fixed, because of this earlier save codes do not work with this new version, I apologize
The game can now be played in singleplayer LAN games!
Two new commands have been added: -roll (displaying a random number between 1 and 100) and -clear (clears all text messages)
View Stats, Rest and Spellbook now have their hotkeys displayed in their tooltip
When playing the game in singleplayer an ingame message is displayed at the start of a game that saving has been disabled
An aweful lot of bugs concerning loading a character have been solved (Birthsigns disappearing, faction choice for tauren/centaur, etc)
Mana cost of a lot of abilities have been rescaled
Deadly Poison now deals 1x Agility down from 1.5x Agility
Gold cost for improving items increased and now dependant on item quality as it should be
Gold cost for recipes reduced
Birthsign quest is no longer available if you already have a birthsign
Improving high leveled items should no longer cause disappearing stats
All bugs concerning bows becoming melee items have been resolved
Slaying the last boss of dungeon 1 (Mother) prematurely no longer causes the quest to bug
Higher ranks should no longer collide with lower ranks when obtained
Guard next to the ambassador in the centaur camp now has proper talk text
Solved a bug concerning destroying troll huts with multiple players
Solved a desync bug with Lost Merchandise quest
A preview image has been added
v12.05.17
Bug fixed concerning equiping improved items and colliding item classes
Two new Birthsigns added, check them out!
Terraining improvements like Army Encampment in the northeast, grass pitching and bridge between Act I and Act II
Heroes now have normal names now
v12.05.07
Herbalism has been added, you can now gather berries from bushes and convert them into potions, more to be added in the future
Improve Items has been added, you can now (for a fee) improve your items, increasing their stats
All desync issues should now be solved, the problem was found and fixed
Three new abilities have been added, they drop off dungeon 1 bosses or dungeon 2 trash creeps
Unlearn Skills has been added, you can now reset (for a free) all skill points of your hero
A Sign From the Stars / Foreign Market can now both be started without having completed their pre-quests
Troll Cookbooks will no longer be floating
An additional path has been made through some trees down the hero's home house
Hydro Jet should now be working correctly again
Hippogryph above Windfell should be flying once again
Solved a bug with AIDS when selling items with bag
Solved a bug with TTBars (casting bar) when killing a casting unit
Credits is now updated, all resources authors have been tracked as far as possible and added
v12.04.29
Items now require a minimum level, this is also displayed in item tooltip
All abilities now have an unique hotkey
Inner Courage now increases threat done by damage by 50% up from 35%
Taunt now generates additional threat equal to 3x hero level up from 2x hero level
Intimidation Shout now generates slightly more threat
Pathing of some rocks near Windfell fixed
Quest text dialogs from some quests in Bridgewater improved
v12.04.23
Added vendor items, who carry no stats but earn you some coin
Items are now bound to player when saving/loading
Resolved a bug with Heal not working
Loading a hero should now no longer bug non started quests
Resolved a bug with Summon: Hawk
Display text of save code now displays longer (30 secs)
Disabled some debug stuff that shouldn't be in-game
v12.04.18
Initial Public Release
Upcoming
More quests
New abilities
Dungeon 3
More items
Bugfixing and balancing: priority
Additional stuff in the world (gatherable plants, etc)
Game is optimized and can't be opened by WC3 editor.
Make sure you have texture quality on highest.
v13.02.26
Vengeancekael -
Date: 2012/May/26 20:15:05
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall...
Thanks for the great map. Can you please consider allowing save game in single player? The map is huge and I don't have the time to play it all in one go so I have to save. Without saving feature, I will not be able to finish the map. Thanks again.
Thanks for the great map. Can you please consider allowing save game in single player? The map is huge and I don't have the time to play it all in one go so I have to save. Without saving feature, I will not be able to finish the map. Thanks again.
By the way.. Bug (cheat) - you can buy stuff (spend all of your money), drop near shop and then reload your character, pick them up and sell them. Easy money cheat. And i think cause of that it should be limited to 1 load per game.
-the quest with the barrel near the starting point can start if the hero interacts with the barrel without having the information about the quest
-the black wolf can be blocked between the trees while its trying to get back to its place; during that time it does not attack so the heroes can just kill it without retaliation
-thieves may come up on the hill near the exit to the ents
-furbolg wards can be interacted with just by going there without the need to kill the beasts
-when on the way to the elven ambassador, the summoned units attract the murlocs that are down
-quests and the charted map are not saved; might want to enable the old save if you can
-unsummon pet would be nice as to not have to kill it; it's needed because sometimes the hero can't go to some place because the pet gets the attention of creeps
-the initiation quest for the tauren finishes by itself as the tauren can handle the centaurs on their own
-Rhino Sweep has the same hotkey as the attack for the pet
-centaurs and taurens have no level
-sometimes groups of two creeps will result in just one of the two in the next spawnings
-it's possible that the hawk won't regenerate on rest
-the tauren chief can be attacked by spiders after siding with the taurens
-the tauren chief started to follow an ally hero and didn't want to stop for some time; suddenly his life was full again
-progress is very slow from the Black Griffin tavern onwards; if the same quests have to be redone for experience then it's boring
Play on max settings, I've been playing recently on the latest warcraft version and everything works fine playing this map as the first one after starting warcraft might help too! Hope the map's creator will eventually come back to it because it had so much potential
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.