First: Great RPG!

Let me reminisce about the good ole Gaia's days.
Joined Hive primarily to help you improve this map.
1: After you summon a pet, you can remove the spell yet have the pet still in the field fighting for you. You cannot use "attack" ability, but as long as enemy is close, the pet will attack accordingly. Mages can abuse this by constantly healing the pet, keeping it alive.
2: Hydro Jet can be used multiple times if canceled mid animation and CD starts after a set number of total particles released. For example: I kill a troll with hydro jet by releasing 7 particles. If I quickly stop animation by moving, Hydro Jet is not on CD. I use it on a 2nd troll. After 5 particles, it stops automatically and goes onto CD, because only 12 particles are ever released per Hydro Jet use. Not sure if this is intentional or not.
Note: Phenomenal spell. If used well, deals 15x? sp. If terrible, 1x sp. Not sure if the max dmg should be that high, but it gives me satisfaction OHKOing the Butcher,

I think dmg should remain the same however, as it relies heavily on position yourself in front of the enemy with a barricade behind it.
3: Like most W3 buffs, enable a time out flash feature on buffs/debuffs. So when 10 seconds remain on a buff, the icon on your character's HUD starts flashing. Will help mages time their shields better.

(I'm forced to count to 30)
More to follow as I play more!
