Hello. In my game I a trigger which runs when a wave ends, ie "Round Complete".
-
Next Round
-

Events
-


Player - Player 12 (Brown)'s Food used becomes Less than 1.00
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Pointer + 1) Greater than x
-
-



Then - Actions
-




Trigger - Run Victory <gen> (checking conditions)
-
-



Else - Actions
-




Set Pointer = (Pointer + 1)
-




Sound - Play GoodJob <gen>
-




Game - Display to (All players) for 15.00 seconds the text: Round Complete
-




Set Players2 = (All allies of Player 1 (Red))
-




Player Group - Pick every player in Players2 and do (Actions)
-





Loop - Actions
-






Player - Add 750 to (Picked player) Current gold
-
-
-




Custom script: call DestroyForce (udg_Players2)
-




Wait 12.00 seconds
-




Trigger - Run Spawn Units <gen> (checking conditions)
-




Trigger - Run Blademaster <gen> (checking conditions)
-




Trigger - Run Lich <gen> (checking conditions)
-




Trigger - Run Demon Hunter <gen> (checking conditions)
-
-
-
-
-
test
-

Events
-


Time - Elapsed game time is 3.00 seconds
-
-

Conditions
-

Actions
-


Game - Display to (All players) the text: It worked!
-


Game - Display to (All players) for 30.00 seconds the text: It Worked!
-


Quest - Display to (All players) the Quest Completed message: It Worked!
-
-
-
Earth Description
-

Events
-


Unit - A unit enters Earth Description <gen>
-
-

Conditions
-


(Unit-type of (Entering unit)) Equal to Peasant
-
-

Actions
-


Quest - Display to (All players matching ((Matching player) Equal to (Owner of (Entering unit)))) the Hint message: ...
-
-




