Hello. In my game I a trigger which runs when a wave ends, ie "Round Complete".
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Next Round
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Events
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Player - Player 12 (Brown)'s Food used becomes Less than 1.00
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Pointer + 1) Greater than x
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Then - Actions
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Trigger - Run Victory <gen> (checking conditions)
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Else - Actions
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Set Pointer = (Pointer + 1)
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Sound - Play GoodJob <gen>
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Game - Display to (All players) for 15.00 seconds the text: Round Complete
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Set Players2 = (All allies of Player 1 (Red))
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Player Group - Pick every player in Players2 and do (Actions)
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Loop - Actions
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Player - Add 750 to (Picked player) Current gold
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Custom script: call DestroyForce (udg_Players2)
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Wait 12.00 seconds
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Trigger - Run Spawn Units <gen> (checking conditions)
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Trigger - Run Blademaster <gen> (checking conditions)
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Trigger - Run Lich <gen> (checking conditions)
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Trigger - Run Demon Hunter <gen> (checking conditions)
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test
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Events
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Time - Elapsed game time is 3.00 seconds
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Conditions
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Actions
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Game - Display to (All players) the text: It worked!
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Game - Display to (All players) for 30.00 seconds the text: It Worked!
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Quest - Display to (All players) the Quest Completed message: It Worked!
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Earth Description
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Events
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Unit - A unit enters Earth Description <gen>
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Conditions
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(Unit-type of (Entering unit)) Equal to Peasant
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Actions
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Quest - Display to (All players matching ((Matching player) Equal to (Owner of (Entering unit)))) the Hint message: ...
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