Why does this game message not display while playing with more players, but works perfectly fine in WE test.
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Health Upgrades
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Upgrade Health
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Actions
- Set VariableSet CabinUpgrade_Health = (CabinUpgrade_Health + 1)
- Unit - Set Max HP of Cabin in the woods 0000 <gen> to ((Max HP of Cabin in the woods 0000 <gen>) + 500)
- Unit - Set life of Cabin in the woods 0000 <gen> to ((Life of Cabin in the woods 0000 <gen>) + 500.00)
- Game - Display to (All players) for 1.00 seconds the text: ((Color_Text[(Player number of (Triggering player))] + ((Name of (Triggering player)) + |r)) + ( has upgraded health, level + (String(CabinUpgrade_Health))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- CabinUpgrade_Health Equal to 30
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Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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Events