[RESOLVED] Super Saiyans and different models
I'm editing an old DBZ Map, I'm having trouble with them going Super Saiyan though.
I have separate models of all the characters and their SS Forms, there's just a problem with execution. Is there any way I could have a unit's models swapped using triggers or JASS, or have an SS-Modeled unit already placed, have it teleport/control swap to the player and have it's XP set the same as the base unit? If neither of those work, is there a way to breakup a model into attachments and string those to the SS items?
I'm a noob, it's all a bit woozy. Here's an example of what I have for Goku's transformation
I'm editing an old DBZ Map, I'm having trouble with them going Super Saiyan though.
I have separate models of all the characters and their SS Forms, there's just a problem with execution. Is there any way I could have a unit's models swapped using triggers or JASS, or have an SS-Modeled unit already placed, have it teleport/control swap to the player and have it's XP set the same as the base unit? If neither of those work, is there a way to breakup a model into attachments and string those to the SS items?
I'm a noob, it's all a bit woozy. Here's an example of what I have for Goku's transformation
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Goku lvl2
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Events
- Unit - Saiyan 0000 <gen> Gains a level
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Conditions
- (Hero level of (Leveling Hero)) Greater than or equal to 2
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Actions
- Trigger - Turn on Goku SS <gen>
- Trigger - Turn off (This trigger)
- Game - Display to Player Group - Player 1 (Red) the text: Goku can now go Sup...
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Events
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Goku SS
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Events
- Player - Player 1 (Red) types a chat message containing ss as An exact match
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Conditions
- (Saiyan 0000 <gen> has an item of type Super Saiyan) Equal to False
- (Player 1 (Red) Current gold) Greater than or equal to 20
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Actions
- Special Effect - Destroy GokuSS
- Player - Add -10 to Player 1 (Red) Current gold
- Unit - Change color of Saiyan 0000 <gen> to Yellow
- Animation - Change Saiyan 0000 <gen>'s size to (115.00%, 115.00%, 115.00%) of its original size
- Hero - Give Super Saiyan 0091 <gen> to Saiyan 0000 <gen>
- Unit - Set Saiyan 0000 <gen> movement speed to 300.00
- Item - Move Ultra Super Saiyan 0087 <gen> to (Center of items <gen>)
- Item - Move Perfect Super Saiyan 0944 <gen> to (Center of items <gen>)
- Item - Move Kaioken x10 0324 <gen> to (Center of items <gen>)
- Special Effect - Create a special effect attached to the origin of Saiyan 0000 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
- Wait 0.25 seconds
- Special Effect - Destroy (Last created special effect)
- Sound - Play scream2 <gen>
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Events
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Goku SS Drain
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- (Saiyan 0000 <gen> has an item of type Super Saiyan) Equal to True
- (Saiyan 0000 <gen> has an item of type Halo) Equal to False
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Actions
- Player - Add -1 to Player 1 (Red) Current gold
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Events
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