- Joined
- May 30, 2009
- Messages
- 829
[SOLVED]
I didn't wanna have to ask, but I've run out of options, so I'm swallowing my pride.
After my map's game starts, every time I use,
These triggers run right after the game starts:
For example, this trigger doesn't function properly:
And the text does not show for the players (All players). The text works fine before start. If you need extra information to assist me, I am more than happy to supply it.
I didn't wanna have to ask, but I've run out of options, so I'm swallowing my pride.
After my map's game starts, every time I use,
- Game - Display to (All players) the text: Insert Text Here
These triggers run right after the game starts:
Triggers
- Start
- Events
- Player - Player 1 (Red) types a chat message containing -start as An exact match
- Player - Player 2 (Blue) types a chat message containing -start as An exact match
- Player - Player 3 (Teal) types a chat message containing -start as An exact match
- Player - Player 4 (Purple) types a chat message containing -start as An exact match
- Player - Player 5 (Yellow) types a chat message containing -start as An exact match
- Player - Player 6 (Orange) types a chat message containing -start as An exact match
- Player - Player 7 (Green) types a chat message containing -start as An exact match
- Player - Player 8 (Pink) types a chat message containing -start as An exact match
- Conditions
- Actions
- Trigger - Turn off CG Load <gen>
- Trigger - Run Create <gen> (ignoring conditions)
- Countdown Timer - Pause (Last started timer)
- Countdown Timer - Destroy (Last created timer window)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Teams Equal to False
- Then - Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Player - Make (Player((Integer A))) treat (Player((Integer A))) as an Enemy
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Teams Equal to True
- Then - Actions
- For each (Integer A) from 1 to 4, do (Actions)
- Loop - Actions
- Player Group - Add (Player((Integer A))) to Team_Force[1]
- For each (Integer A) from 5 to 8, do (Actions)
- Loop - Actions
- Player Group - Add (Player((Integer A))) to Team_Force[2]
- Else - Actions
- Dialog - Clear Pick_Dialog
- Dialog - Change the title of Pick_Dialog to Choose your Gladiat...
- Dialog - Create a dialog button for Pick_Dialog labelled Offensive
- Set Dialog_Button[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Pick_Dialog labelled Defensive
- Set Dialog_Button[2] = (Last created dialog Button)
- Dialog - Create a dialog button for Pick_Dialog labelled Speedy
- Set Dialog_Button[3] = (Last created dialog Button)
- Set Temp_Force = (All players)
- Player Group - Pick every player in Temp_Force and do (Actions)
- Loop - Actions
- Dialog - Show Pick_Dialog for (Picked player)
- Game - Display to (All players) for 10.00 seconds the text: Primary Settings
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Teams Equal to True
- Then - Actions
- Game - Display to (All players) for 10.00 seconds the text: |cFF00FF00Teams|r
- Else - Actions
- Game - Display to (All players) for 10.00 seconds the text: |cFFFF0000Free for ...
- Game - Display to (All players) for 10.00 seconds the text: ((String(Number_Of_Rounds)) + rounds)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Barrels Equal to True
- Fire_On Equal to True
- Events_On Equal to True
- Then - Actions
- Game - Display to (All players) the text: Secondary Options
- Else - Actions
- If (Barrels Equal to False) then do (Game - Display to (All players) for 10.00 seconds the text: |cFFFFFF00No Barrel...) else do (Do nothing)
- If (Fire_On Equal to False) then do (Game - Display to (All players) for 10.00 seconds the text: |cFFFFFF00No Fires|...) else do (Do nothing)
- If (Events_On Equal to False) then do (Game - Display to (All players) for 10.00 seconds the text: |cFFFFFF00No Events...) else do (Do nothing)
- Custom script: call DestroyForce (udg_Temp_Force)
- Trigger - Turn on Round Over <gen>
- Trigger - Turn off Team Settings <gen>
- Trigger - Turn off AutoStart <gen>
- Trigger - Turn off Round Settings <gen>
- Trigger - Turn off Barrels <gen>
- Trigger - Turn off Fires <gen>
- Trigger - Turn off Events <gen>
- Trigger - Turn off (This trigger)
- Choose Gladiator
- Events
- Dialog - A dialog button is clicked for Pick_Dialog
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Clicked dialog button) Equal to Dialog_Button[1]
- Then - Actions
- Set Temp_Point = (Random point in Inner Arena <gen>)
- Unit - Create 1 Tauren Gladiator (Offensive) for (Triggering player) at Temp_Point facing Default building facing degrees
- Custom script: call RemoveLocation (udg_Temp_Point)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Clicked dialog button) Equal to Dialog_Button[2]
- Then - Actions
- Set Temp_Point = (Random point in Inner Arena <gen>)
- Unit - Create 1 Tauren Gladiator (Defensive) for (Triggering player) at Temp_Point facing Default building facing degrees
- Custom script: call RemoveLocation (udg_Temp_Point)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Clicked dialog button) Equal to Dialog_Button[3]
- Then - Actions
- Set Temp_Point = (Random point in Inner Arena <gen>)
- Unit - Create 1 Tauren Gladiator (Swift) for (Triggering player) at Temp_Point facing Default building facing degrees
- Custom script: call RemoveLocation (udg_Temp_Point)
- Else - Actions
-
Show Hint
-
Events
- Time - Every 60.00 seconds of game time
- Player - Player 1 (Red) types a chat message containing -testhint as An exact match
- Conditions
-
Actions
- Sound - Play Hint <gen>
- Game - Display to (All players) the text: Random_Hints[(Random integer number between 1 and 11)]
-
Events
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