Hey,
I tried a timeout for the Dialog. "Wait Gametime" and also normal "Wait"! But it does not work! It only gets executed after I press a button...
What do I do wrong?
I tried a timeout for the Dialog. "Wait Gametime" and also normal "Wait"! But it does not work! It only gets executed after I press a button...
What do I do wrong?
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CreateTeamDialog
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Dialog - Clear TeamDialog
- Dialog - Change the title of TeamDialog to Teams
- Dialog - Create a dialog button for TeamDialog labelled Free For All (FFA)
- Set TeamDialogButton[0] = (Last created dialog Button)
- Dialog - Create a dialog button for TeamDialog labelled Duo (2)
- Set TeamDialogButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for TeamDialog labelled Squad (4)
- Set TeamDialogButton[2] = (Last created dialog Button)
- Dialog - Show TeamDialog for Player 1 (Red)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LocalPlayer Not equal to Player 1 (Red)
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Then - Actions
- Dialog - Clear WaitDialog
- Dialog - Change the title of WaitDialog to Host Choosing Game ...
- Dialog - Show WaitDialog for LocalPlayer
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Else - Actions
- Do nothing
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If - Conditions
- Game - Display to (All players) the text: testestestsetes
- Wait 2.00 seconds
- Dialog - Hide TeamDialog for Player 1 (Red)
- Game - Display to (All players) the text: Host AFK choosing d...
- Player Group - Pick every player in (All players) and do (If ((Picked player) Not equal to Player 1 (Red)) then do (Dialog - Hide WaitDialog for (Picked player)) else do (Do nothing))
- Player Group - Make (All players) treat (All players) as an Enemy
- Trigger - Run HeroInit <gen> (checking conditions)
- Trigger - Run ReduceCreepDiffFFA <gen> (checking conditions)
- Trigger - Turn on WinConditionInit <gen>
- Trigger - Turn off (This trigger)
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Events