- Joined
- Jun 1, 2009
- Messages
- 125
A little question about performance optimization.
What is better: create a separate trigger with it's own conditions for each case, or create one trigger with multiple If Then Else?
Example:
What is better? Keep it as-is? Split on multiple separated triggers? Or both variants are equal?
Thank you for help!
What is better: create a separate trigger with it's own conditions for each case, or create one trigger with multiple If Then Else?
Example:
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Example 1
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Events
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Unit - A unit owned by Player 1 (Red) Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Round Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Spawn_UnitType[1]
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Then - Actions
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-------- do some stuff --------
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Spawn_UnitType[2]
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Then - Actions
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-------- do some stuff --------
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Spawn_UnitType[3]
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Then - Actions
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-------- do some stuff --------
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Else - Actions
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Do nothing
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Round Equal to 2
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Spawn_UnitType[1]
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Then - Actions
-
-------- do some stuff --------
-
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Else - Actions
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Do nothing
-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Dying unit)) Equal to Spawn_UnitType[2]
-
-
Then - Actions
-
-------- do some stuff --------
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Dying unit)) Equal to Spawn_UnitType[3]
-
-
Then - Actions
-
-------- do some stuff --------
-
-
Else - Actions
-
Do nothing
-
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Else - Actions
-
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What is better? Keep it as-is? Split on multiple separated triggers? Or both variants are equal?
Thank you for help!