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[Trigger] Game Cache

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Level 14
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Jul 25, 2011
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1,061
[TRIGGER=Save]Victory
Events
Unit - Knight 0002 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game Cache - Create a game cache from map1.w3v
Game Cache - Store Player as Hero of Hero in (Last created game cache)
Game Cache - Save (Last created game cache)
Wait 2.00 seconds
Game - Show custom campaign button 2
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
[/TRIGGER][TRIGGER=Load]Initialization
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from map1.w3v
Game Cache - Restore Hero of Hero from (Last created game cache) for Player 1 (Red) at (Center of Region 000 <gen>) facing 0.00
Set Player = (Last restored unit)
[/TRIGGER]
This trigger doesn't work. Can anyone please tell me what's wrong with my trigger?:vw_wtf:
 
Post the campaign.


Ok. But it's incomplete and please do not use the FPS system in it. Well... If you really want to use it. Give credits (Haha....)

Edit : Attached the Campaign. I know that it has many leaks. (In the story part, but if I have leaks in the FPS system please correct me.)
 

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