- Joined
- Jul 22, 2008
- Messages
- 331
Let's say these are maps:
Now triggers from Map 2
What is the problem. Do I have to Create another game cache or what?
- Campaign
-
Map 1
- Map 2
-
Map 2
- Map 3
-
Map 3
- Map 4
- Initialization trigger (works)
-
Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create game cache from Map 1.w3v
- Set Game_Cache as (Last created game cache)
- Game Cache - Save Game_Cache
- Trigger which stores Hero (works)
-
Events
- Unit - Unit enters Cache_My_Hero <gen>
-
Conditions
- Unit - Entering Unit equal to My_Hero
-
Actions
- Game Cache - Store My_Hero in Heroes of Map1 in Game_Cache
- Game Cache - Save Game_Cache
- Game - Show custom campaign button 2
- Game - Set next level to Map 2
- Wait for 1 seconds
- Cinematic - Fade out over 3 seconds using Black Mask and color (100,100,100) and transparency 0%
- Game - Victory _ME_ skip dialogs, skip scores
Now triggers from Map 2
- Initialization trigger (Don't work)
-
Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create game cache from Map 1.w3v
- Set Game_Cache as (Last created game cache)
- Game Cache - Restore My_Hero from Heroes of Map1 from Game_Cache
- Game Cache - Save Game_Cache
- Trigger which stores Hero (works)
-
Events
- Unit - Unit enters Cache_My_Hero <gen>
-
Conditions
- Unit - Entering Unit equal to My_Hero
-
Actions
- Game Cache - Store My_Hero in Heroes of Map2 in Game_Cache
- Game Cache - Save Game_Cache
- Game - Show custom campaign button 3
- Game - Set next level to Map 3
- Wait for 1 seconds
- Cinematic - Fade out over 3 seconds using Black Mask and color (100,100,100) and transparency 0%
- Game - Victory _ME_ skip dialogs, skip scores
What is the problem. Do I have to Create another game cache or what?