- Joined
- Jul 25, 2011
- Messages
- 1,065
[TRIGGER=Save]Victory
Events
Unit - Knight 0002 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game Cache - Create a game cache from map1.w3v
Game Cache - Store Player as Hero of Hero in (Last created game cache)
Game Cache - Save (Last created game cache)
Wait 2.00 seconds
Game - Show custom campaign button 2
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
[/TRIGGER][TRIGGER=Load]Initialization
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from map1.w3v
Game Cache - Restore Hero of Hero from (Last created game cache) for Player 1 (Red) at (Center of Region 000 <gen>) facing 0.00
Set Player = (Last restored unit)
[/TRIGGER]
This trigger doesn't work. Can anyone please tell me what's wrong with my trigger?
Events
Unit - Knight 0002 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game Cache - Create a game cache from map1.w3v
Game Cache - Store Player as Hero of Hero in (Last created game cache)
Game Cache - Save (Last created game cache)
Wait 2.00 seconds
Game - Show custom campaign button 2
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
[/TRIGGER][TRIGGER=Load]Initialization
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from map1.w3v
Game Cache - Restore Hero of Hero from (Last created game cache) for Player 1 (Red) at (Center of Region 000 <gen>) facing 0.00
Set Player = (Last restored unit)
[/TRIGGER]
This trigger doesn't work. Can anyone please tell me what's wrong with my trigger?