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[Trigger] Game Cache

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Level 14
Joined
Jul 25, 2011
Messages
1,065
[TRIGGER=Save]Victory
Events
Unit - Knight 0002 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game Cache - Create a game cache from map1.w3v
Game Cache - Store Player as Hero of Hero in (Last created game cache)
Game Cache - Save (Last created game cache)
Wait 2.00 seconds
Game - Show custom campaign button 2
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
[/TRIGGER][TRIGGER=Load]Initialization
Events
Map initialization
Conditions
Actions
Game Cache - Create a game cache from map1.w3v
Game Cache - Restore Hero of Hero from (Last created game cache) for Player 1 (Red) at (Center of Region 000 <gen>) facing 0.00
Set Player = (Last restored unit)
[/TRIGGER]
This trigger doesn't work. Can anyone please tell me what's wrong with my trigger?:vw_wtf:
 
Level 14
Joined
Jul 25, 2011
Messages
1,065
Post the campaign.


Ok. But it's incomplete and please do not use the FPS system in it. Well... If you really want to use it. Give credits (Haha....)

Edit : Attached the Campaign. I know that it has many leaks. (In the story part, but if I have leaks in the FPS system please correct me.)
 

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  • Jorn's Quest.w3n
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