So I've read several guides on game caches trying to figure out what's going wrong with mine, but can't find the problem.
The current situation is this: Map 1 plays perfectly. Upon winning Map 1, Map 2 begins as it should. However, the hero I saved at the end of Map 1 is not loaded in Map 2.
Here's the trigger that runs at the end of Map 1:
The current situation is this: Map 1 plays perfectly. Upon winning Map 1, Map 2 begins as it should. However, the hero I saved at the end of Map 1 is not loaded in Map 2.
Here's the trigger that runs at the end of Map 1:
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Ending
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Events
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Conditions
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Actions
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Game Cache - Create a game cache from Espadanza 1- The Trial.w3x
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Set GameCache = (Last created game cache)
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Game Cache - Store Moonglow Mage 0281 <gen> as 1 of Heroes in GameCache
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Game Cache - Store Moonglow Swordsage 0282 <gen> as 2 of Heroes in GameCache
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Game Cache - Store War Mage 0298 <gen> as 3 of Heroes in GameCache
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Game Cache - Save GameCache
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Game - Set the next level to Espadanza 2- The Tempest.w3x
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Game - Victory Player 10 (Light Blue) (Skip dialogs, Skip scores)
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Beginning
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Game - Show custom campaign button 2
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Game Cache - Create a game cache from Espadanza 1- The Trial.w3x
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Set GameCache = (Last created game cache)
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Game Cache - Restore 1 of Heroes from GameCache for Player 10 (Light Blue) at (Center of (Playable map area)) facing 0.00
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