that has happened to me once or twice too
Maybe you just outranged the mobs?
But I will add something that prevents the neutrals from chasing escaping mobs. This will hopefully also remove the Gaspode exploits.
So here's my current list of spells collected for the classes which I think match the intended class roles the most:
Note that all of these spells are not final in terms of balancing. But the general ideas are pretty much set now. Feel free to suggest other ideas though, if you really think it is a good one.
Bishop:
Plane Shift
The Bishop turns partially invisible for the next 4 seconds, removing all threat generated. The bishop can not move, cast or attack during that duration. CD: 90 seconds.
Freedom
Target can not be stunned for 15 seconds. CD: 30 seconds.
Adjustments:
- Removing the damage component of Burst of Light
- Judgement will deal less damage when the bishop is affected by Weakened Soul
- Renamed Judgement to Soul Strike to match that change
Monk:
Divine Fist
Successful melee-hits dealt by the monk on the debuffed target during the next 2 seconds increases elemental damage dealt by the monk by 5%. Stacks up to 10 times. Every hit resets the 2 second timer. If it reaches 10 stacks, the target will be hit by a burst of a random element, stunning it for 2 seconds and dealing massive damage. With "Steel Body" active, will also deal a huge amount of threat. CD: 25 seconds.
Stone Skin
All damage taken by the monk will be halfed for rage*0,1 seconds. CD: 60 seconds; consumes rage
Adjustments:
- (if not already in) When steel body is active, all elemental damage dealt will generate additional threat
- Removing the damage component of Burst of Light
- Judgement will deal less damage when the bishop is affected by Weakened Soul
- Renamed Judgement to Soul Strike to match that change
Berserker:
Berserker Rage
When activated, increases attackpower by 1% and attackspeed by 0.5%, but also increases the damage taken by 1,5% with every successful melee hit. Stacks up to 20 times. Resets when out of combat. CD: 50 seconds.
Lightning Blade:
The Berserker slashes through all targets in a straight line up to a range of 400 and then jumps back to the initial position. Deals melee damage * 0,8 damage. CD: 40 seconds.
Adjustments:
- Future drops will have more crusader and berserker-specific armor pieces to seperate the class roles also in terms of gear (more attack, less armor and HP)
Crusader:
Crusade:
(Passive) The Crusader deals 30% of his Spellpower as holy damage with every successful melee hit. The Crusader also gains 1 additional point of attack power for each intelligence point.
Celestial Thorns
All ordinary melee damage dealt to the Crusader is reflected back at the target as DamageTaken*Spellpower*0,01 holy damage. Damage caused by this reflection effect can not be reflected again and generates twice the amount of threat. Stacks with Fire Shield.
Adjustments:
- Future drops will have more crusader and berserker-specific armor pieces to seperate the class roles also in terms of gear (more armor, more HP)
Hunter:
Beast Fury
Your servant deals damage equal to 0,2*armor(enemy)*attackpower(owner) and stuns the target for 1 second. CD: 40 seconds
Beastial Rage
(Passive) Your servant gains 35% resistance against all elements, Every successful melee hit by the servant increases rage of the owner by 1. Your servant gains 1 additional attack power per level.
Adjustments:
- increased attack power and armor penetration of the pet for all levels
Druid:
Nymph's Call
Summons a spirit to your aid that lasts for 30 seconds. The spirit will heal wounded allies around it with small direct heals. CD: 35 seconds
Efreet's Call
Summons a spirit to your aid that lasts for 30 seconds. The spirit will throw fireballs at the selected target of the spell. Those fireballs will not cause threat for the druid. If the target dies, the Efreet will return to its home-plane. CD: 35 seconds
Adjustments:
- increased attack power and armor penetration of the pet for all levels
Assassin
Into The Shades
Allows the assassin to enter stealth mode during combat, removing all threat and allowing sneak attacks. CD: 35 seconds
Coup de Grace
Deals melee damage * 1,5 to the target. If the target is casting or stunned, deals melee damage * 3 damage. CD: 25 seconds.
Bard:
Song of Truth
Increases all elemental damage dealt by 15%, including weapon proccs and all other sources of elemental damage. Only one song can be active per target.
Song of Youth
Increases healing received by 25%. Only one song can be active per target.
Sorcerer:
Spell Trap
The next source of elemental damage to the caster is negated and thrown back onto the damage source. Reflected damage can not be reflected again. CD: 45 seconds
Lightning Charge
Deals lightning damage to the target.*
(*this spell is spamable and deals around the same damage as fireball, but does not have an AoE component. In combination with the soaked debuff, this spell is superior in DPS)
Adjustments:
- Lightning Strike is replaced by Meteor Strike, reducing the damage dealt but splitting the damage to be partial non-elemental and fire-elemental.
- Lightning Strike will be completely removed by the game, to avoid some spell-related crashes especially for skeleton mages in D3
- Water Globe will now add a "soaked" debuff to the target, increasing lightning damage dealt to the target by 25%
Necromancer:
Summon Skeleton Mage
summons a skeletal mage to your assistance that throws shadowbolts at the minion target.
Detonating Bones
Destroys one of your skeletons and deals damage to all enemies within a small radius as well as reducing armor to those targets. Does not stack with other armor reduction skills. Consumes rage. CD: 75 seconds.
Adjustments:
- Increased HP, attack power and armor penetration of skeletons for all levels
- Lightning Strike is replaced by Meteor Strike, reducing the damage dealt but splitting the damage to be partial non-elemental and fire-elemental.
- Lightning Strike will be completely removed by the game, to avoid some spell-related crashes especially for skeleton mages in D3
- Water Globe will now add a "soaked" debuff to the target, increasing lightning damage dealt to the target by 25%