Honestly, wouldn't matter very much if It'll be useless, you change the skill, simple as that. However, I don't doubt for a second that todez will somehow, buff the pet with a druid-only skill, maybe a passive that basicly changes the pet, I don't know when, if It's going to be happen, but eventually, I think there'll be something like this for the druid also.
First of all I'd like to thank you, Zwiebelchen, for your great work! I love this map more than all other ORPGs I played yet because of it's atmosphere - especially the dungeons -, the difficulty, the characters and because of the fact that it's a team-based map. I'm playing it for more than 1 year and I'm glad you are working on the 1.2 version so I'm really excited to see the result and explore the new dungeons, collect more items etc.
Here's some feedback for 1.2.
1) Code Wipe
At first, please add a code wipe. I know some of you would like to kill me for this suggestion but I got a reason. I talked to many players who own nice stuff from d3 as the Phoenix sword or the Donna's vendor items such as the Eternal Embrace, Mind breaker etc. I asked all of them where they got their items from and 75% told me they either got them bought from a mate with shared controll or they abused the Gaspode bug which allows you to get an army of invictable Gaspodes and clean d3 without having any problems. And I'm pretty sure a big part of the other 25% lied to me when they told me they found/bought it without abusing any bugs. These two bugs fucked up the fairness and the game balance and thats why I suggest to add a code wipe like a ladder reset in Diablo II.
And btw, the people are still abusing. You fixed both bugs in the 1.1h version, which is pretty cool, but you did not prevent the map from being abused. The people just switch back to 1.1e to abuse both bugs since they can load their 1.1h char in 1.1e, abuse the bugs in the old version and load their full equipped chars back to 1.1h and start to boast of their cheated items. There are so many of these idiots and they rly fuck me up so plz add a code wipe! Those people, who really love Gaias, won't be mad if they start again as some1 else already mentioned. An ORPG without the possiblity to abuse has a much higher quality than a map which can be cheated. Another very good ORPG (Twilight's Eve) was destroyed because of the Pugs bug, every noob has high end equip there. Don't let this happen with your wonderfull map!
2) Berserker's Rage
My other point is just a warning. I read about the "Berserker's Rage" skill which gives him more dmg and more attack speed. At first view it sounds pretty cool and it fits the berserker's fighting style. But I think in bossfights it might happen that the berserker is getting so strong in dishing out dmg that the crusader can't keep the aggro and the boss will ignore him at some point when the berserker's dmg-output is too high. It's just a warning, take care of it when you balance the skills
3) Intelligence on a Warrior class, wtf?!
I really really don't like the idea that the Crusader's skill and his dmg are based in intelligence. He's a Warrior class and as a matter of principle I won't put any stat point into Intelligence. If my Crusader will suck because of this I won't play him anymore. AOE CC (crowd controll) is not an argument since taunt can be AOE as well. To compensate this lack of AOE CC with pushing Intelligence on a Warrior class is a bad idea imo. It's so frustrating to spend points into Intelligence and I don't feel I'm playing a Warrior class anymore if 50% of my stats are spent in Intelligence. And i'm not the only one who thinks this way.
I hope you got my point. Otherwise I can explain it in german since you and I are both german native speaker^^
Allright, keep working on this wonderful map! There are so many players who appreciate your work and 95% of them don't have an account here in this forum so you may count my gratitude x20 for me and my mates.
Mach weiter so! Grüße aus Hamburg![]()
First of all I'd like to thank you, Zwiebelchen, for your great work! I love this map more than all other ORPGs I played yet because of it's atmosphere - especially the dungeons -, the difficulty, the characters and because of the fact that it's a team-based map. I'm playing it for more than 1 year and I'm glad you are working on the 1.2 version so I'm really excited to see the result and explore the new dungeons, collect more items etc.
Here's some feedback for 1.2.
1) Code Wipe
At first, please add a code wipe. I know some of you would like to kill me for this suggestion but I got a reason. I talked to many players who own nice stuff from d3 as the Phoenix sword or the Donna's vendor items such as the Eternal Embrace, Mind breaker etc. I asked all of them where they got their items from and 75% told me they either got them bought from a mate with shared controll or they abused the Gaspode bug which allows you to get an army of invictable Gaspodes and clean d3 without having any problems. And I'm pretty sure a big part of the other 25% lied to me when they told me they found/bought it without abusing any bugs. These two bugs fucked up the fairness and the game balance and thats why I suggest to add a code wipe like a ladder reset in Diablo II.
And btw, the people are still abusing. You fixed both bugs in the 1.1h version, which is pretty cool, but you did not prevent the map from being abused. The people just switch back to 1.1e to abuse both bugs since they can load their 1.1h char in 1.1e, abuse the bugs in the old version and load their full equipped chars back to 1.1h and start to boast of their cheated items. There are so many of these idiots and they rly fuck me up so plz add a code wipe! Those people, who really love Gaias, won't be mad if they start again as some1 else already mentioned. An ORPG without the possiblity to abuse has a much higher quality than a map which can be cheated. Another very good ORPG (Twilight's Eve) was destroyed because of the Pugs bug, every noob has high end equip there. Don't let this happen with your wonderfull map!
2) Berserker's Rage
My other point is just a warning. I read about the "Berserker's Rage" skill which gives him more dmg and more attack speed. At first view it sounds pretty cool and it fits the berserker's fighting style. But I think in bossfights it might happen that the berserker is getting so strong in dishing out dmg that the crusader can't keep the aggro and the boss will ignore him at some point when the berserker's dmg-output is too high. It's just a warning, take care of it when you balance the skills
3) Intelligence on a Warrior class, wtf?!
I really really don't like the idea that the Crusader's skill and his dmg are based in intelligence. He's a Warrior class and as a matter of principle I won't put any stat point into Intelligence. If my Crusader will suck because of this I won't play him anymore. AOE CC (crowd controll) is not an argument since taunt can be AOE as well. To compensate this lack of AOE CC with pushing Intelligence on a Warrior class is a bad idea imo. It's so frustrating to spend points into Intelligence and I don't feel I'm playing a Warrior class anymore if 50% of my stats are spent in Intelligence. And i'm not the only one who thinks this way.
I hope you got my point. Otherwise I can explain it in german since you and I are both german native speaker^^
Allright, keep working on this wonderful map! There are so many players who appreciate your work and 95% of them don't have an account here in this forum so you may count my gratitude x20 for me and my mates.
Mach weiter so! Grüße aus Hamburg![]()
How is it going?
It would be nice to see some progress report and maybe early WIP screenies.
I've finished like 6 of the 30 new spells, working on some others ATM. Sorry for the progress being so slow, but it's hard to get motivated lately.
About the code wipe discussion: Go ahead and make a poll, if you wish. As I personally see pros and cons for both wipe and non-wipe, I'll stick to the decision that community makes.
I've finished like 6 of the 30 new spells, working on some others ATM. Sorry for the progress being so slow, but it's hard to get motivated lately.
About the code wipe discussion: Go ahead and make a poll, if you wish. As I personally see pros and cons for both wipe and non-wipe, I'll stick to the decision that community makes.
I think we all agree that having D3 items instead of D2 would make D4 a lot easier.
Passive for 10% aspd and 5% crit and now useless blocking passive, thx to zerkers going more dps and less tanky, better then assassins passive ?
Celestial Thorns
All ordinary melee damage dealt to the Crusader is reflected back at the target as DamageTaken*Spellpower*0,01 holy damage. Damage caused by this reflection effect can not be reflected again and generates twice the amount of threat. Stacks with Fire Shield.
Useless blocking passive? What do you mean? Parry still works even if u don't have a shield equipped, doesn't it? At least there is nothing about that in the tooltip like "Requires Shield to block" or something so I think Parry works with 2handed weapons too.
Or do u think the skill is useless at all? Then I think you are wrong, passives are never useless...
Sorry, but you are wrong there, very wrong, any passive can be useless on a wrong character like a passive that increases your autoattacks, when you play mage and use only spells to deal damage. Same goes for berserk that with new skills is going to be a bad tank/offtank and in group with a tank crusader/monk the blocking passive basically serve no purpose, because new berserkers role is ONLY damage dealer.
Trollololol
A passive blocking skill on a
1) melee char which
2) creats a high amount of threat
While I agree with you with solo-tanking, it could have its practical uses for example when dealing with large groups of enemies or when someone actually pulled aggro. This is what it is intended for: simply pop it on the player that comes close to the 100% line and he can nuke in all he can and at the same time support the tank.That guardian angel spell just seems unnecessary, I'd imagine a good crusader could hold agro with the skills at his disposal just fine. A point Samcro made, when your dps is using his hard hitting skills you just taunt, hold the agro, keep it from changing while the damage is piled in.
Perhaps, if you're going to give it such a large cooldown and short duration, it should increase the crusaders armor by an ammount for the 10 seconds, perhaps 30?
While I agree with you with solo-tanking, it could have its practical uses for example when dealing with large groups of enemies or when someone actually pulled aggro. This is what it is intended for: simply pop it on the player that comes close to the 100% line and he can nuke in all he can and at the same time support the tank.
I think Berserkers and Mages are gonna like it a lot. Especially since Monks are better Single-Target tanks with all the evasion and armor, this improves the strength of Crusaders even more: AoE-Tanking.
While I agree with you with solo-tanking, it could have its practical uses for example when dealing with large groups of enemies or when someone actually pulled aggro. This is what it is intended for: simply pop it on the player that comes close to the 100% line and he can nuke in all he can and at the same time support the tank.
I think Berserkers and Mages are gonna like it a lot. Especially since Monks are better Single-Target tanks with all the evasion and armor, this improves the strength of Crusaders even more: AoE-Tanking.
91%? I doubt that this is even possible. Are you sure about that numbers?Monk's evasion dosn't work for bosses, does it? My mate's Monk from older versions got like 91% evasion and the Lady always hits him.
I think archer/hunter (don't know about druid) now is too weak. After remove rage points barbed arrow is useless, only x4 dmg and not remove all threat. Mb give it microstun?
Also about ranger's passive skill, thief have +50% crit dmg, and archer only +5% crit and +5% evasion, it kinda weak. Just in team archer is useless, theif is better(and faster) dmgdealer, wolf can't tank, heal is useless too, only net\firearrow is good. Archer need good update.
P.S. Sorry for bad english, i'm russian.
Well being one of probably two druids in all of Gaias atm I don't have much say so on the DPS a hunter can do, but I think the wolf is a lot better now than it was in prior versions. He's no tank, but he can tank mobs if you are soloing and play smart. The Remedy heal is actually very good if you ask me, but again I'm a druid so mine ticks for on average 90 a hit. It definitely requires some int to be useful. At level 34 on my druid right now without a single point in agility my barbed arrow can do around 200-300damage Which isn't too bad but definitely less than some other classes.
EDIT: I get what you're staying about the passive ability though. It seems to be on the weaker side compared to some other classes, but as you said that rangers dont do as much damage and attack slower than a thief I think they do add something to the party that thiefs never could and that is range. Some fights it's better to be able to do non magical damage at all times from a distance. Since mages are spell based and certain fights at least in future versions may have spell resistances for some of their attacks a ranger will always be able to full dps these mobs from a range where as a mage will have to choose what he uses for max potential
lool that says a guy that picked a crusader
hes also melee-int based