Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Get the latest version now at the download section of the Hive:
http://www.hiveworkshop.com/forums/...9982a74b1e3d5326762539049&dateline=1357188372
http://www.hiveworkshop.com/forums/...9982a74b1e3d5326762539049&dateline=1357188372
CHANGELOG (v1.1M):
GENERAL:
- Switched to Nestharius' Awesome BIGINT library for saving and loading to allow MUCH LARGER savecodes
- Save commands have been changed, as the -savehd command seems to be much more popular, it is now -save, whereas the old save (display string) is now -saveold
- Rescaled almost all humanoid units and npcs to match the environment more than before
- Fixed cam modes have been altered to improve vision
- Free cam angle of attack now changes by a small amount if a high mountain is blocking the sight
- added a system that should greatly improve fps
- added a wall on the corner above the Shade encounter to disallow a ranger shooting at the shade from the other side to its spawn position
- Fixed a bug where picking up an unsaved stackable material will render a saved stack unsaved
- Fixed a bug that prevented other players from loading characters after one player exceeded the 3-load limit per game
- Fixed a bug that sometimes perma-stunned units when hit by the "shockwave" spell (i.e. Lieautenant encounter in D3)
- Fixed a bug that allowed Sergeant Gaspode to be duplicated
- Fixed Divine Fist tooltip appearing green instead of red
- Fixed Divine Fist sometimes remaining on friendly units permanently
- Fixed the duration of water globe soaked debuff
- Fixed a bug with the Coup De Grace ability not having a higher chance to score a critical hit
- Fixed the spawning of Sergeant Deakan encounter
- Pets will no longer retaliate when pet or master are attacked by friendly units
- Fixed a bug where the Nymph sometimes tried to 'heal' dead allies, thus doing nothing in combat
- Removed Divine Resistance and damage (Merged divine and magic damage into the magic damage/resistance type as I felt those two types had too much in common)
- Combat texts are now true local code to make it less likely to reach the 100 tag limit in the game in large battles
- Implemented a new, faster algorythm for adjusting HP and MP on units
- Fixed a minor bug that made picked up potions leave a small yellow dot on the ground
- Fixed a bug that allowed loading a hero before the game actually started
GAMEPLAY/BALANCING:
- All enemies will now reset their cooldowns when retreating/leaving combat (This fix was sponsored by: The Blazing Flame Corp.)
- Added a new item stat: spellhaste, a %-modifier reducing the casting/channeling time of spells (channeling spells will have a shorter interval of ticks) - down to a minimum of 0.5 seconds
- all spells that had a cooldown equal to its casting time now have a cooldown of 0.5 seconds to allow for consecutive casting with spell haste
- Layla Silverfish at the market square of Mytargas now sells access to a Personal Stash, which allows to store and save up to 12 more items
- Units can now have negative resistances.
- The CON stat now grants an increasing number of HP per skill level
- The WIS stat now grants only 12 MP per level but also an additional 2% to all resistances per level
- Magic resistances of almost all pets have been reduced a little
- Pets will not take 66% reduced damage from Boss-AOE effects anymore (however, resistance rules still apply normally)
- Pets will now intelligently try to avoid certain Boss-AOE effects to improve their use in battle
- Nymph AI script altered so that Nymphs will only cast 'Cure' on targets with less than 90% health to save mana.
- XP-drop per level difference to the killed unit has been changed from 100%/80%/60%/40%/20%/0% to 100%/86%/71%/57%/43%/0%.
- XP-curve when killing units has been altered drastically: at the first levels, the change will hardly be noticable but leveling will take much longer on higher levels (8 times slower on level 30)
- outdoor and dungeon bosses such as dungeon mobs now grant more xp than ordinary mobs
- All base classes are now xp-capped at level 25 until class change has been completed
- Quests now have a quest level displayed in front of the quest name - Quests will now only reward XP for heroes up to 5 levels higher than the quest level
- added three new potions to the game: Mana potion (+250), Health potion (+350) and Rejuvenation potion (+250/+350, shared cooldown with Mana potion)
- Unit Level of all bosses in dungeon 3, as well as The Shade and Doppelgangers reduced
- Thaumaturgists Robe fire resistance reduced to 20%
- Added Saphires, Rubies and Emeralds to the droptables of several trashmobs in the farmland area
- Increased chance to find Saphires in Dungeon 2, to allow crafting of items at the level the items are intended for
- Increased chance to find Searing Blood at Dungeon 2 bosses
- Increased chance to find Demon Heart at Dungeon 3 bosses
- Increased chance to find the Shadow Seal at The Shade encounter
- Mana Crystal resource cap increased to 300, to make room for upcoming 1.2 content
- Mana Crystals are now displayed with a proper icon in tooltips
- Food resource replaced by Quest Tokens, which will be part of the upcoming 1.2 content
- one new advanced class ability per class available at The Seer's place
- Talent system implemented; starting with level 30, heroes will get 1 talent point every 4 levels (available for bag command card)
- Gaias Retaliation Part 1 now doesn't grant XP anymore as the xp is level capped before class change anyway; Instead, Gaias Retaliation Part 2 grants additional 1500 XP.
- Mercenary system implemented; if there are less than 5 players in the game, players are allowed to hire mercenaries in Mytargas and Riversdale depending on the number of 'missing' players.
CLASS CHANGES:
- Lightning Charge now has an improved critical damage modifier of 200% instead of 150%
- Bladefury now ignores armor of the target when used from behind the target
- Steal now has a new requirement: the target must now have lost at least 50% of its max HP
- Steal can now be used during combat; it does no longer require to be stealthed and behind the target to be used
- Feline Reflexes now grants 50% spellhaste in addition to the movement and attack speed bonus. Feline reflexes now also doesn't cancel previous orders anymore when used
- Inspire now consumes 20 Mana and has a cooldown of 160 seconds
- Song spells now have no more cooldown
- Song spells now remain active on the target permanently until the target leaves visibility range from the caster
- Changed Mana cost of 'Berserker Rage' to 10 and 'Heaven's Edge' to 5
- Fire Shield damage increased to x0.2
- 'Soaked' now reduces lightning resistance by 20% instead of increasing lightning damage directly
- 'Eagles Eye', 'Deadly Precision' and 'Energy Drain' passive abilities removed from the game
- 'Divine Protection' is now a Bishop only spell
- 'Demoralizing Shout' is now a Berserker only spell
- Increased max Mana for Nymph summons
- Switched hotkeys for 'Barbed Arrow' and 'Feline reflexes' to avoid hotkey issues with localized game versions