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1.2C(1) out now!

Discussion in 'Gaias Retaliation ORPG' started by Zwiebelchen, Jun 11, 2016.

  1. Zwiebelchen

    Zwiebelchen

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    http://www.hiveworkshop.com/bundles...b03f58fc175a6a89040a95343ef_144066_1465682219

     
  2. Mullock

    Mullock

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    ty for update
     
  3. froz

    froz

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    Ugh, not sure I like all of this. Mercenary changes are interesting, but popular mercs have been nerfed to the point of almost uselessness.

    Adding two mostly useless skills to healing merc just makes him deplete his mana very fast. Some encounters that were barely soloable are downright impossible now. Classes that relied for merc heal will now struggle a lot on boss encounters (not sure if this is actually intended). Also him having other stuff to cast makes him much less consistent. I've died because of him casting other stuff and interrupting his heal stream. I wouldn't mind having option to feed potion to merc via potion belt 6 or something while placing it on CD like you used it yourself.

    Lancer is 100% worthless now. His damage output is so low now that his attack damage has been nerfed. He deals avg 67 dmg comparing to 80 of Footman (on target dummy so no backhand procs either) and 92 of Enchantress. Also has less armor, hp, agro generation than Footman. I think he needs to revert to old damage figures. Perhaps I missed something about his ARP because dummy. If he had ignore target defense he would probably be good.

    I like diversity of having more viable merc choices but some of those changed need to be addressed in future imo. Especially inconsistency and longevity of healing merc given that many classes depend on that guy. Other than that, good update.
     
  4. Zwiebelchen

    Zwiebelchen

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    Lancer hasn't been nerfed. He has the same attack damage he always had.
    The Shaman now has a larger mana pool to make up for te cost of his extra spells.

    Did you compare DPS or raw damage? Because his attackspeed is much higher than that of the footman.
     
  5. SaikoDeMoN

    SaikoDeMoN

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    Used all the mercenaries with my bard and they've all been great. With regards to Shaman, didn't have any issues. Was actually easier to solo the rare spawns than before.
     
  6. froz

    froz

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    DPS. Tried both of them at training dummy.

    Seems like somewhere something went wrong between versions then.

    Healer merc didn't get any mana increase from 1.2C to 1.12(1). Values are the same.
    Lancer got increased hp but decreased armor and greatly decreased attack dmg.
    (tried loading chars in both version)
     
  7. Zwiebelchen

    Zwiebelchen

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    There's some rebalancing incoming in regards to the mercs. Warrior gets an HP nerf, since he actually outranks even Crusaders when hired by hybrid classes like Druids with a high stat allocation. Adding some extra AP to the lancer would be fine with me, since he suffers from mob armor, obviously.
     
  8. Hawajska

    Hawajska

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    -Bag drop is nice, but you can't pass item that was inside.
    So if berzerker loot recipe for cloth hat he wont be happy, so it makes roll pointless.
    Any chance to unbound item? so peoples will roll after item is opened?

    -Psion minion if dies, group has to wait untill he go get another one.
    Any chance to make minion respawn with hero, untill dismissed?
     
  9. Goldendemon

    Goldendemon

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    Love to see you guys still keeping up the work! It really is an amazing project. If there's ever going to be a WC IV I'll definitely join your ranks (if allowed :p)
     
  10. Hawajska

    Hawajska

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    Btw Z, I love sorceres spells, these flames with random trajectory, lightning orb.. it's damn cool
    I wish sorcerer hero could have this lightning orb, and both with necro these minimeteor.

    What Ya think about adding some more spells to choose option?
    if not lvl 25+.. I was think about these level before. for example:
    1st ability choice for mage, combusition vs magic missle and add meteors there but with requirement (sorcerer or necro to pick it).
     
  11. Zwiebelchen

    Zwiebelchen

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    There will be more choices in the future. Currently, all added content is somewhat on hold, since I can not add content that requires importing assets atm, due to the filesize limit. I have to wait for blizzard to act and release 1.27b patch already.