Freezing Cooldown

Level 24
Joined
Aug 10, 2018
Messages
2,874
I suppose you could do something like this:
  • Events
    • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
    • Unit - For Unit (Triggering unit), start cooldown of ability Animate Dead "over" 5.00 seconds.
So it's not technically paused but it'll stay at the same cooldown until you turn the timer off.
 
Level 24
Joined
Aug 10, 2018
Messages
2,874
Interesting, but as far as my testing goes with that set cooldown function, the new cooldown only applies once the spell is not on cooldown. I might need to redo my tests.
It should start the cooldown regardless of it's state, but then again I haven't tried it in a while.

Edit: Tested it just now, it works, although the UI will flicker/bug out for a moment.

There's always the option to Disable the ability and then Enable/Start it's cooldown once it's ready to resume.
 
It should start the cooldown regardless of it's state, but then again I haven't tried it in a while.

Edit: Tested it just now, it works, although the UI will flicker/bug out for a moment.

There's always the option to Disable the ability and then Enable/Start it's cooldown once it's ready to resume.

Glad to hear, thanks for the help!
 
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