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FPM: Fastest Possible Map

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: Supernickman 32
FPM: Fastest Possible Map is a fun melee map for 2-10 players.

- 100k Mine + faster gold making
- 8 infinite trees on every island
- 2-10 players. Island for every player.
- Goblin Merchant, Goblin Laboratory, Mercenary Camp and Tavern on each island
- Interconnected way gates!
- 1 green and 1 orange camp on every island
- 1 red camp in the middlde


EDIT 1: Set Data Set to Latest Patch; Removed 2 of the mines from each player, but increased gold income of all races.; fixed the inoperative waygate

EDIT 2: Had to realign some trees and units

EDIT 3: Ooops, had to delete some triggers earlier.

EDIT 4: Made region for every way gate going OUT


Pros:
- You make gold very fast
- You can easily reveal other players with Reveal and you can easily go to another player's zone with way gates.

Cons:
- There will be a furious fight in the middle of the map by AI.
Previews
Contents

FPM: Fastest Possible Map (Map)

Reviews
deepstrasz
Always check/recheck the Map Submission Rules! (Map Submission Rules) These will help make a better description: Description Guide - Melee Maps Map Description - Templates Melee Map Description Generator v1.3 Map Description Generator [1.2] BB...
So the idea consisits as the same Sc map, were you have a bunch of crystals on top of others, so the focus is the strategy in building units, not founding resources itself, I like it, will give it a try.
 
Right now, it's funny, nothing else to add.

Only one thing, the left bottom base trees are not in all corner pattern (forgot something there?).
 
Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
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Set to SubstandArt.

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This map is a joke. The terrain is absolutely plain and lacking. The work on this is very thin.
 
The work on this is not thin. Back then I remember I had to calculate the proportions of the terrain. And it is plain, because it's the fastest possible map. The purpose of the map is not to be a terrain masterpiece. If I make the terrain with hills and holes will it be better, approvable?
1. You have plenty of space to build
2. You gather resources quickly.
 
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