Moderator
M
Moderator
02:14, 3rd Apr 2009
BlinkBoy: It's been a long time since I last moderated a model of yours. You have improved QUITE A LOT, yet there are still some issues. First, the big number of geosets. As you said it's so high due to how you model, yet I shouldn't approve a model with more than 10 geosets because there's an inner limit in the game concerning geosets. If your model is massed in game(like terraining), bad geometry issues may appear due to the traspassing of the geoset limit. My suggestion is quite simple: use the beloved "Attach" mesh tool to unify similar geosets, don't forget to collapse the geosets before.
That's all, approved, take my advice for the next time. If you have any questions please do.
BlinkBoy: It's been a long time since I last moderated a model of yours. You have improved QUITE A LOT, yet there are still some issues. First, the big number of geosets. As you said it's so high due to how you model, yet I shouldn't approve a model with more than 10 geosets because there's an inner limit in the game concerning geosets. If your model is massed in game(like terraining), bad geometry issues may appear due to the traspassing of the geoset limit. My suggestion is quite simple: use the beloved "Attach" mesh tool to unify similar geosets, don't forget to collapse the geosets before.
That's all, approved, take my advice for the next time. If you have any questions please do.