1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Miscellanous / Other] Forsaken Bastion's Fall

Discussion in 'Map Development' started by pred1980, Oct 9, 2013.

?

What do you think about our project?

  1. Unacceptable

    4.1%
  2. Lacking

    4.1%
  3. Acceptable

    17.8%
  4. Recommended

    24.7%
  5. Highly Recommended

    24.7%
  6. Director's Cut

    24.7%
  1. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    *News Update*

    The map is 98% Ready for the Beta :) What a special day for me and my Team! We worked such a long time on it and now it's nearly done.

    We just have to do small things and then we'll save the map for a FINAL Beta Version!

    We have 5 Bots on BNet. 3 are for the All Pick Version and 2 for the All Random Version.
    It's very easy to use:
    Just go on our Website and take a look on the table. Copy the GameName and join your Warcraft III TFT. That's it!

    The Bots are ready at the beta start! ( 23.01.2014 )

    It's also possible to Download the map for guys who wants to play in a LAN or where ever. In these version the host can choose from this 2 Mods.

    Best Reg.

    Your FBF Team
     
  2. RED BARON

    RED BARON

    Joined:
    Oct 9, 2006
    Messages:
    5,178
    Resources:
    43
    Models:
    37
    Icons:
    3
    Packs:
    1
    Skins:
    1
    Maps:
    1
    Resources:
    43
    Sounds good :smile: I have a couple of guys whom I'll enjoy playing it with. Nice going.
     
  3. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    *Heroes Update*

    Hi hivers... in 6 days we start the beta. :)
    Today we want to present you our "Regnum Heroes". Feel free to comment.

    Best Reg.


    Coalition Heroes (Regnum Heroes)




    • [​IMG]

      Statistics
      Name: Archmage – Belenus, the Last Archmage
      Primary Attribute: Intelligence
      Affilation: Coalition
      Gender: Male
      Race: Human
      Role: Magician
      Damage: 27 - 45
      Armor: 3

      Movementspeed: 320
      Health-Regeneration: 0.25
      Mana-Regeneration: 0.01
      Weapon Type: Missile
      Cooldown: 1.95
      Range: 600
      Start Health Points: 500
      Start Mana Points: 360



      All Details:
      http://forsaken-bastions-fall.com/heroes/archmage


      Story



      The creation of the Magi's Guild, over a hundred years ago, became the perfect solution to the 'Forsaken problem'. The best magi all around the Regnum were, for the first time, brought together to fight the necromantic cultists that called themselves 'The Forsaken', and brought their campaign of terror to the ground with overwhelming might. Yet, that victory was not enough. The wizard Cáligo, last of The Forsaken, has returned and overcame his enemies with his vast undead army.

      Belenus, the last Archmage of the Guild, survived the aftermath just like the Wizard did before. A wise but deceptive man, of order and honor, that now seeks revenge as much as he seeks knowledge on a crusade fueled by anger. But now that the Guild is no more, he feels free. Free to learn from his nemesis. Free to learn the forbidden. Free to start anew, to exchange order for chaos, honor for power, to become a master of the Dark Art. His brothers in arms charge vigorously behind him, blinded by the facade.



      Abilities
      [​IMG]
      Holy Chains:
      The Archmage casts Holy Chains in the targeted direction, damaging every enemy unit in the spells's path.
      [​IMG]
      Trappy Swap:
      Belenus uses his powerful magic to trick and enemy's mind into attacking his peers, the Archmage's foes.
      [​IMG]
      Refreshing Aura:
      The Aura gives all nearby friendly heroes a chance to fully replenish their mana when casting a spell.
      [​IMG]
      Fireworks:
      The Last Archmage casts his ultimate spell, a massive explosion of colourful sparks that damage and blind his enemies.






    • [​IMG]

      Statistics
      Name: Royal Knight – Darius Parthos
      Primary Attribute: Strength
      Affilation: Coalition
      Gender: Male
      Race: Human
      Role: Slayer
      Damage: 29 - 39
      Armor: 5

      Movementspeed: 280
      Health-Regeneration: 0.25
      Mana-Regeneration: 0.01
      Weapon Type: Normal
      Cooldown: 1.95
      Range: Melee
      Start Health Points: 775
      Start Mana Points: 255



      All Details:
      http://forsaken-bastions-fall.com/heroes/royal-knight


      Story



      The Kingdom d'Or, now home to the Forsaken, and it's elite 'Knights d'Or' proved the Regnum how a small regiment of expert warriors and tacticians could easily win when outnumbered by the peasants and militia that made up it's army, in a battle that secured the Kingdom's independence. The Regnum was then forced to make huge changes in it's military organization. One of them was the training and creation of an elite batallion of heavilly armored knights that, in the present, serve as a sort of special police and the King's personal guard. They are known as the 'Royal Knights'.

      Used to bringing down rebellious nobles or dealing with simple bands of robers, Darius felt uneasy at the first sight of the Forsaken army. He was never a man of faith, but of logic and reason, and seeing such terrible creatures brought awe and fear to his heart. The way to the Forsaken's last Bastion has been long and dangerous. He became used to the smell of their black blood, hacking and slashing through their worm-infected dead flesh. But the feeling of dread, of anticipation, of a coming doom crawled deeper into his heart. Darius is ready to die, he accepts it, and although his hand will never tremble, nor will his mind know what makes his heart shrink and shiver with every step he makes.



      Abilities
      [​IMG]
      Battle Fury:
      Darius enters a state of fury and deals bonus hero damage on every hit. Bonus damage is reduced everytime he gets hit. If he reaches the maximum of bonus damage it hold on for the same period of time.
      [​IMG]
      Shattering Javelin:
      The Royal Knight throws a Javelin that deals piercing damage and shatters on impact. The shattered fragmets hit the units behind the target.
      [​IMG]
      Animal War Training:
      The Knight's ride is a well trained horse, faster than the average and fearless. It improves his fighting abilities, granting bonus damage and improvements for all his skills.
      [​IMG]
      Charge:
      Royal Knight Parthos launches himself into the enemy lines without fear. He gains bonus attack speed and deals damage to enemy units along the way.






    • [​IMG]

      Statistics
      Name: Paladin – Edgar Shieldbearer
      Primary Attribute: Strength
      Affilation: Coalition
      Gender: Male
      Race: Human
      Role: Defender
      Damage: 28 - 38
      Armor: 4

      Movementspeed: 270
      Health-Regeneration: 0.25
      Mana-Regeneration: 0.01
      Weapon Type: Normal
      Cooldown: 1.9
      Range: Melee
      Start Health Points: 750
      Start Mana Points: 285



      All Details:
      http://forsaken-bastions-fall.com/heroes/paladin


      Story



      An institution older than the Regnum itself, The Church of the Twin Suns preaches the word of the the Father, and lords over the work of the Mother. The religion with the most followers in the Peninsula is organized in three major groups: The Monks, represented by a pair of begging hands; The Bishops, rulers of the church represented by the Sun; and the Paladins, the disciplined and well-thaught knight-friars represented by the warhammer, as of the last centuries splintered into several orders with different political and ideological positions due to the Crown having more and more Paladins under it's command.

      Son of the late Eoghan Shieldbearer and Knight Master of the Order of the Sun -the original order that united every Paladin under it's banner- Edgar has set himself with the mission of uniting all of the orders once again and declaring it's independence from the state. A daunting task he was sure he would complete, but the tragic death and ultimate revival of Edmund, his brother in blood and in arms, has weakened his will and his conviction. Duty, sadness and justice have brought Edgar to the Bastion's gates. His eyes stare into the future: the inevitable battle, the blood stained soil and the painful mission of honoring his brother's life by beating his dead corpse to a pulp.



      Abilities
      [​IMG]
      God's Seal:
      Blesses an allied unit with the seal of the Sun, reducing any damage it receives and increasing its health regeneration. The seal breaks when after receiving a certain amount of damage, hurting enemy units around by the same amount of damage received. If the seal is not broken, it will heal all allied units around the target for 50% of the base regeneration. And if the target receives lethal damage, the seal will block it. It expires after 9 seconds or when broken.
      [​IMG]
      Star Impact:
      Edgar calls down a Falling Star that, on impact, damages and stuns all enemy units, and splits into several smaller stars that deal less damage. The Star takes 1.5 seconds to summon.
      [​IMG]
      Holy Strike:
      The Paladin enchances his mace with holy power, causing his next attack to deal bonus percentage magic damage to enemies around the target. Holy Strike will be activated automatically once the cooldown is over.
      [​IMG]
      Holy Cross:
      The Paladin creates a Holy Cross at the target location. Enemies that enter the Cross will be silenced for 2 seconds and will receive damage over time if they stay too long. Allies will receive less damage and an increased life regeneration. The cross lasts 7.5 seconds.






    • [​IMG]

      Statistics
      Name: Blood Mage – Joos Ignis, Firelord
      Primary Attribute: Intelligence
      Affilation: Coalition
      Gender: Male
      Race: High Elf
      Role: Magician
      Damage: 21 - 27
      Armor: 2

      Movementspeed: 300
      Health-Regeneration: 0.25
      Mana-Regeneration: 0.01
      Weapon Type: Missile
      Cooldown: 2.0
      Range: 600
      Start Health Points: 500
      Start Mana Points: 285



      All Details:
      http://forsaken-bastions-fall.com/heroes/blood-mage


      Story



      "The man with true power" is what people calll the King, but ever since the creation of the Regnum, the Crown has been contending the Nobility for the real "true power" , as they fight each other even over the most meaningless of things. Ironically, this age-long rivalry has maintained a political balance. In the Regnum, anyone who owns a piece of land is considered a nobleman, yet there are very few and rarely do they share or give away their property. And just like the King, they need a court of advisors to rule such pieces of land.

      Joos Ignis is a courtsman to one of the Regnum's Lords. He is his most trusted servant, his right hand, and also a former member of the Magi's Guild and, as such, a powerful magician himself. At his peak, he was a master magician, unbeatable and cunning. His specialised in offensive magic and became the title of Firelord for his supreme control over the Fire element. The title became a part of him even as he drifted from his studies in the Guild to politics and diplomacy. Joos' cunning in this field is as strong as his cunning in battle, and he's respected by politicians as much as he's respected by all magi for his gifts. Acting as his Lord's main advisor and personal bodyguard, he has earned his trust. That of an old heirless noble, father only to the most prized bride-to-be who's ready to open her heart only to one man, Joos. But his Lord demands proof of his honour, something he can only get fighting in the warfront, facing death for the realm and the woman he's fallen for. He must return bearing the scars of countless battles, a proof of his courage and nobility, or not return at all.



      Abilities
      [​IMG]
      Fire Blast:
      The Blood Mage launches a Fire Blast that spits smaller fireballs at the closest enemy unit. When the Blast lands, it fires one last wave of fireballs at all nearby enemies.
      [​IMG]
      Boon and Bane:
      The Fire Master encourages an ally unit to increase it's damage output by 35% and reduce it's damage received by 50%. Alternatively, Joos intimidates an enemy unit to reduce it's damage output by 20% and increase it's damage received by 30%. The buff lasts for 15 seconds.
      [​IMG]
      Burning Skin:
      FireLord Ignos covers himself with fire. Attacking enemies are hurt by a portion of the damage they deal to Ignos over a short period of time.
      [​IMG]
      Fire Storm:
      Joos Ignos proves he's a master of magic by summoning a raging Storm of fire that damages his enemies. The Storm lasts for 6 seconds.





     
    Last edited: Jan 17, 2014
  4. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,510
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Nothing much to say but good luck and hoping for the BETA soon. Anyway, the heroes are great and their spells are based on their specific role which is great.

    You have a typo though at Animal War Training: should be faster instead of fater.

    Best of luck again + support!
     
  5. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    *Fixed* :) - Thank you
     
  6. Chen

    Chen

    Joined:
    Jul 30, 2013
    Messages:
    2,376
    Resources:
    22
    Models:
    5
    Icons:
    12
    Packs:
    1
    Skins:
    4
    Resources:
    22
    Wow, the new heroes look great! Excited to see the results of the hero contest.
     
  7. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    604
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Forsaken: Bastion's Fall First Beta starts today!

    After a small hiccup of the hostbots the last days, we are still on schedule and proud to announce that our map is now being hosted for the beta. Currently, there is one bot available, but we will bring four more online soon, for a total of three bots running the game in All Pick mode, and two for All Random. The status of the hostbots and the game names can be found on our homepage. Look in the table, copy the game name into TFT and join the game. The map starts automatically once the lobby is full.
    Due to some technical limitations, you need to download the -ap and -ar version of the map separately. The map without the mode set is available for download from our website, in case you want to play it with your friends.
    While we of course will see feedback posted here on hive, it would be infinitely more useful to us if you posted it over in our forums, in the appropriate threads. That helps us to keep the overview and fix the important things faster.
    Playing with the Devs
    Unfortunatly, most of the FBF team do not have enough time to join the Beta test, but I will try to participate regularly. If there are enough people interested, I will host the map privately. Otherwise, you might stumble over me in a public game. The time I'd be available would be European evening (say, 19:00 UTC til 0:00 UTC), and I'll try to be in the Hive workshop chat during that time so you can contact me there.

    Other than that, have fun and don't forget to report bugs and grievances about the balance!

    On another note, we finished judging out hero contest. You can see the results here.
     
  8. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1

    Official Loading Screen!

    [​IMG]
    ( ---The mystic graveyard of the forsaken bastion--- )

     
  9. Chen

    Chen

    Joined:
    Jul 30, 2013
    Messages:
    2,376
    Resources:
    22
    Models:
    5
    Icons:
    12
    Packs:
    1
    Skins:
    4
    Resources:
    22
    (Jawdrops)

    BEST ARTWORK EVER!
     
  10. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,320
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Great indeed:) And also the map is out! OMG i have to try this now:>
     
  11. DZerpic

    DZerpic

    Joined:
    Dec 20, 2012
    Messages:
    153
    Resources:
    0
    Resources:
    0
    Wow! you were right about the loading screen. It kicks ass!!!
     
  12. RED BARON

    RED BARON

    Joined:
    Oct 9, 2006
    Messages:
    5,178
    Resources:
    43
    Models:
    37
    Icons:
    3
    Packs:
    1
    Skins:
    1
    Maps:
    1
    Resources:
    43
    Damn fine work on that screen. :thumbs_up:
     
  13. bhusta

    bhusta

    Joined:
    Mar 6, 2008
    Messages:
    841
    Resources:
    4
    Icons:
    1
    Maps:
    2
    Tutorials:
    1
    Resources:
    4
    I'm trying to get a full house game for FBF v0.1 -ap #3 right now. But is a little bit hard to find 12 players :D
     
  14. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yeah! We know that :( - The problem is the bot itself. Our bots are hosted by Ghost++ on a private server. The guys from "living-bots.net" made it possible to get their games on the list. We never see our hosted game and thats why nobody joins the game.
    We're working on it BUT for the moment we can't change the situation.

    I uploaded the "All Pick" Version to "makemehost.com". They have fast servers too and so it's possible to get a full game.

    Bug-Info: We tested the game with 4v4 and atm there's a big balance problem we have to fix. So it's better to test the map with max. 3v3 or you can forget to play the game :)

    Reg.
     
  15. bhusta

    bhusta

    Joined:
    Mar 6, 2008
    Messages:
    841
    Resources:
    4
    Icons:
    1
    Maps:
    2
    Tutorials:
    1
    Resources:
    4
    I couldn't realy test it until now. Single player is a little bit boring and buggy. For the forsaken site, one never has enough resources to build a lot and if you play on the alliance site the timers for spawns run out but nothing happens.

    So maybe we are able to test this map on the funmap evening today.
     
  16. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yeah, the game is not made for playing alone. Well, atm I am in negotiation with "makemehost.com". Maybe they can host one game for us. They have faster hostbots then we have.

    For the moment, you have to make dates for playing the game. I can't change the situation now. We can't play too :(

    Reg.
     
  17. 13lackAce

    13lackAce

    Joined:
    Oct 19, 2010
    Messages:
    58
    Resources:
    0
    Resources:
    0
    played it a bit today,some things are really buggy, like one of the mages on the alliance side has its ultimate with level 1(dont know the name right now, but his ultimate was a firetornado).

    next things that should change are, that heroes AND the spider cant enter the tower defense area, and the spider itself should be changed a bit, it doesnt lose the aggro, even if the hero who has the aggro of it goes back to base(the spider is unkillable in the first 10 waves if u play with only 1-2 heroes)
    another thing should be a little tutorial for the forsaken site, because i didnt read anthing about tower building and where exactly(there is a big black area where u have the place to build towers and the building menu says u can build there, but it doesnt get builds there, so it should be unbuildable)


    all in all a good map, worth it to follow its development;)
     
  18. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hallo 13lackAce,

    first - thx for you feedback.

    We'll check the spell!

    We'll check this too. The Spider is strong - no question. She's one the "mini" Bosses and her HP+DMG is fix! Fix in this way because you have to play the game with 6v6 and not 1v1 or 2v2 players.
    We'll think about a solution for that problem. Maybe we'll support if some games are not in a full house constellation.


    I think the best way is to create a small "Tutorial" for both sides... a little "The first five minutes or something like this".
    For the moment i can only give you the following instruction hint:

    As Forsaken Players:

    1. Choose your Hero
    2. Buy some items in the three shops in your base
    3. Start building towers on your lane ( your lane is where you get the acolyt )
    4. Leave the base with your herp by using the Teleporter and wait for the coming creeps
    5. Kill all coalition units and defend the "Forsaken Heart", which is placed in the top right corner

    As Coalition Players:

    1. Choose your Hero
    2. Buy some items in the three shops in your base
    3. Leave the base with your hero by using the Teleporter and wait for the coming creeps ( DO NOT USE THE WAY OF THE TOWER DEFENSE!!! )
    4. There's a unit shop where you can buy units to support the creeps ( the shop you can find if you leave the base. It's a small unit in the circle - everyone has one! )
    5. Kill all forsaken units and destroy the "Forsaken Heart", which is placed in the top right corner


    I hope i could help you/all for the moment.

    Best Reg and thx for your feedback

    Btw: If you or other find Bugs, please use our forum for it. We want to use one place for all people who report bugs. That helps us to keep the overview and fix the important things faster.
     
  19. bhusta

    bhusta

    Joined:
    Mar 6, 2008
    Messages:
    841
    Resources:
    4
    Icons:
    1
    Maps:
    2
    Tutorials:
    1
    Resources:
    4
    http://www.youtube.com/watch?v=gqeD3skyIEg

    Hey pred, here is the video from last funmap evening. I think you'll find many points for improvements in it.
    It is a nice map but it can become so much better :p
     
  20. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    WOW, great! This is a great feedback for us. It gives us a view how others play our mod and what we have to improve.
    I'll post it in our forum because we collect all Bugs ... there!