Things that i suggest:
- When the guards (or any npc for that matter) starts a conversation with the player, the hero should stop moving untill the chat is over (to make it more realistic), otherwise the chat goes on and they talk with each other while my heroes are waay far away from the unit they were talking to, making the whole thing look silly.
- The hero icon of Mott is a big light green square (something is broken there).
- Implement a trigger for Crystal when she tries to leave the city alone, she must be stopped/interract with the guards somehow, and the guards have to stop her, becuase as of is now, when she leaves the city the guards don't say anything to her and is kinda weird.
- Implement a Hint trigger for the players when the ghost part starts with Crystal, the hint should say: "It's a good idea to save the game right now" , same for the necro boss as well or any other hard part, cuz i actually died at the ghost part and didn't actually save at all so rip me
- It should go without saying that the terrain looks kinda plain and boring, same for exploring the map as well, there is like nothing on the map, you should include more barrels, crates, creeps, wild animals, random peasants/guards/units everywhere , because as it is now, the player has no choice but to go from an objective to the other with not much happening in between and that is not much fun, exploring the map and finding cool things is a big part of any custom map/campaign/rpg.
- Some dialogues in the cutscenes are a bit too fast/fade away too soon.
- There should be a way to skip the cutscenes by pressing esc, that would be great (you know for people that saw them already).
- The mana cost for the "sprint" spell is too high in my opinion, since the other spell is soo much better and has the same mana cost, i ended up never using sprint and only using bash spell, so i suggest reducing the mana cost of "sprint" spell from 75 mana to 35 mana.
- (Optional) I suggest making all the allies (peasants/units/etc) to be unable to be attacked by the player, or if the player attacks any peasants/guards then there should be some sort of consequence after (like the guards fighting back or the peasants running away to their houses).
- (Optional) When the player takes the ring of superiority from the cemetery, a ghost/zombie or skeleton should appear and fight.
- There should be a way to zoom out the camera, like a command "-zoom between 1000 - 3000" or something.
- (Important) The hero spells should have the hotkeys "q w e r t" in that order from left to right and nothing else.
- The ghosts/wraths in that area with Crystal move a bit too fast in my opinion, especially since you don't really know where to go, makes that whole area 10 times harder than the boss fight, i suggest reducing the ghosts movespeed by 30/10% movespeed.
- There is this very old war3 glitch/bug where when your hero stays near an object, you can no longer click/target that object, the hitbox is weird, might wanna look into that, happens with the barrels, when Crystal stays near one, i can no longer target them.
- The "last skeleton" is invisible in the section of the map with the bandits fighting the skeletons, so that kinda sucks, there is no way of passing this point, without cheating (using whosyourdaddy to kill the last skeleton with fan of knives).
- Before entering the vault area, i got a fatal error/crash, just saying, second time i went it went well, weird war3 errors i guess, thanks to blizzard.
- The last fight with the Bandit boss was kinda lame to be honest, i suggest improving it somehow by giving him more spells and making the fight similar to the necromaner one.
- In the last cutscene Mott is not quite in the visual shot, and it looks like Crystal talks to nobody at first, then he comes when they run back.
- Seems like the secret command for the other ending doesn't actually work as i thought? it works when i put it and kill the boss but that's kinda annoying, it should work immediately from the start or from any point, i shouldn't need to replay the game again just to see the other ending, that's very bad.
- After finishing the story, i used iseedeadpeople to check the entire map and it turns out there are some things/secrets i guess? around the map, but most of them i can't get to, some are just empty space, others are blocked by invisible walls and the ones i could get to were pretty lame/boring, furthermore the place with the murlocs has a big opening where u can just go south and travel kinda off map on the empty grass space, might want to fix that and the others.
Pros:
- I enjoyed the dialogues, they were quite fun, well done with that!
- I very much liked to see new ways of telling the story, with the whole time loop thing.
- I liked the big variety of camera angles usage.
- Interesting new mini games/puzzles/quests like the ghost one.
- The boss fights are cool (talking only about the necro one).
- I liked the map as a whole, especially the parts with Crystal, with the ghosts and the bandits were awesome, but again, the terrain was very plain pretty much all over the map.
Overall it was a great experience and i wish you will improve it in the future, keep up the great work praudmur!
