- Joined
- Jul 9, 2008
- Messages
- 25
In part of my map I am presenting the player with a simple riddle: they are asked a question, and are given the choice to answer it or walk away. They answer the riddle by typing the answer as a message. If it is the correct answer they are rewarded. I know how to do that part.
What is giving me trouble is making it so that the player suffers consequences for answering incorrectly. I want this consequence to happen if the player types anything other than the defined answer. Is it possible to do this? Doing it within the GUI would be preferred.
What is giving me trouble is making it so that the player suffers consequences for answering incorrectly. I want this consequence to happen if the player types anything other than the defined answer. Is it possible to do this? Doing it within the GUI would be preferred.