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[Trigger] Proglem again ...

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Level 3
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Feb 18, 2007
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34
  • Multiboard
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Multiboard - Create a multiboard with 6 columns and 13 rows, titled Riddle
      • Set Riddle = (Last created multiboard)
      • Multiboard - Set the text for Riddle item in column 1, row 1 to
      • Multiboard - Set the text for Riddle item in column 2, row 1 to Name
      • Multiboard - Set the text for Riddle item in column 3, row 1 to Riddles
      • Multiboard - Set the text for Riddle item in column 5, row 1 to Skipped
      • Multiboard - Set the text for Riddle item in column 4, row 1 to Hard
      • Multiboard - Set the text for Riddle item in column 6, row 1 to Score
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Multiboard - Set the icon for Riddle item in column 1, row ((Integer A) - MultiboardInit) to ReplaceableTextures\CommandButtons\BTNWisp.blp
              • Multiboard - Set the text for Riddle item in column 2, row ((Integer A) - MultiboardInit) to (Name of (Player((Integer A))))
              • Multiboard - Set the text for Riddle item in column 3, row ((Integer A) - MultiboardInit) to 0
              • Multiboard - Set the text for Riddle item in column 5, row ((Integer A) - MultiboardInit) to 0
              • Multiboard - Set the text for Riddle item in column 4, row ((Integer A) - MultiboardInit) to N/A
              • Multiboard - Set the text for Riddle item in column 6, row ((Integer A) - MultiboardInit) to 0
            • Else - Actions
              • Set MultiboardInit = (MultiboardInit + 1)
              • Multiboard - Change the number of rows for Riddle to ((Number of rows in Riddle) - 1)
      • Multiboard - Show Riddle
It woulnt show ......
Wish WE was made more precise ..
 
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