-
Multiboard
-
Events
- Map initialization
- Conditions
-
Actions
- Multiboard - Create a multiboard with 6 columns and 13 rows, titled Riddle
- Set Riddle = (Last created multiboard)
- Multiboard - Set the text for Riddle item in column 1, row 1 to
- Multiboard - Set the text for Riddle item in column 2, row 1 to Name
- Multiboard - Set the text for Riddle item in column 3, row 1 to Riddles
- Multiboard - Set the text for Riddle item in column 5, row 1 to Skipped
- Multiboard - Set the text for Riddle item in column 4, row 1 to Hard
- Multiboard - Set the text for Riddle item in column 6, row 1 to Score
-
For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
-
Then - Actions
- Multiboard - Set the icon for Riddle item in column 1, row ((Integer A) - MultiboardInit) to ReplaceableTextures\CommandButtons\BTNWisp.blp
- Multiboard - Set the text for Riddle item in column 2, row ((Integer A) - MultiboardInit) to (Name of (Player((Integer A))))
- Multiboard - Set the text for Riddle item in column 3, row ((Integer A) - MultiboardInit) to 0
- Multiboard - Set the text for Riddle item in column 5, row ((Integer A) - MultiboardInit) to 0
- Multiboard - Set the text for Riddle item in column 4, row ((Integer A) - MultiboardInit) to N/A
- Multiboard - Set the text for Riddle item in column 6, row ((Integer A) - MultiboardInit) to 0
-
Else - Actions
- Set MultiboardInit = (MultiboardInit + 1)
- Multiboard - Change the number of rows for Riddle to ((Number of rows in Riddle) - 1)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Multiboard - Show Riddle
-
Events
Wish WE was made more precise ..