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Forced camera perspective?

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Level 7
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Jan 17, 2019
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I want all of you to know that playing WC3 at camera rotation 45 is like playing an entirely different game. Seriously whatever you are working on I highly suggest giving this camera angle a shot because even familiar objects/layouts look fresh and new from this perspective! It's genuinely pretty wild and I can't wait to see what it looks like in reforged!

(minimap gets pretty fugged tho)
 
You can try this.

• When you're in the Editor, try setting your camera to your prefered camera view.
• Now open the Camera Palette and click "Create Camera".
• Then go to the properties of the camera you created and copy all the values (FOV, Distance, Angle, Rotation & Roll) to the loop trigger, refer to the trigger I made below.

(See attached images and the triggers below).


  • Init Camera Loop
    • Events
      • Time - Every 0.05 seconds of game time
    • Conditions
    • Actions
      • Camera - Set Player 1 (Red)'s camera Field of view to 75.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Distance to target to 2400.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Angle of attack to 305.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Rotation to 90.00 over 2.00 seconds
      • Camera - Set Player 1 (Red)'s camera Roll to 0.00 over 2.00 seconds
      • Camera - Change camera smoothing factor to 5.00
This should force the in-game camera to your prefered camera view.
 

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Last edited:
Level 7
Joined
Jan 17, 2019
Messages
163
Want to let us a screenshot of playing your map with that angle? :)

Man I totally missed this comment! It's late but here are some cool shots from the new game angle!
 

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  • Heresy Necromancer Bone Dragon.png
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  • Heresy The Tower of Unrest.png
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