- Joined
- Feb 13, 2014
- Messages
- 26
I’m trying to understand what does this trigger do.
Locks the camera to a specified unit and watch it wherever it goes but the camera does not move with the unit, so your perspective stays in place.
So far I get the idea but when it comes to testing it... I get this
Can anyone tell me what are the conditions I need to fulfill in order for it to work as the tutorials I’ve read say?.
- Camera - Lock camera orientation for <player> to <unit>, offset by (0.00, 0.00)
Locks the camera to a specified unit and watch it wherever it goes but the camera does not move with the unit, so your perspective stays in place.
So far I get the idea but when it comes to testing it... I get this
- Camera - Lock camera orientation for Player 1 (Red) to Rifleman 0000 <gen>, offset by (0.00, 0.00)
Can anyone tell me what are the conditions I need to fulfill in order for it to work as the tutorials I’ve read say?.