• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Foggy Valley

Status
Not open for further replies.
Level 36
Joined
Jul 1, 2007
Messages
6,677
This is basically me playing around with fog. I tried to use some more tree variation too :D

Edit: Changed the slanted path that looked odd.
Further edit: Toned down the fog a bit.

acwi2q.jpg
 

Attachments

  • LessFoggyValley.jpg
    LessFoggyValley.jpg
    56.1 KB · Views: 166
Last edited:
Level 34
Joined
Sep 6, 2006
Messages
8,873
Came out nice. I suggest putting a dark fog right in front of the camera to tone down the brightness. Or use the glow doodad in the UTM. Under cinematic.
 
Level 6
Joined
Mar 12, 2007
Messages
225
I must say Void, your shaping up to be a pretty awesome terrainer. I like the tree variation in this one, different sizes, shapes and colors of em' all. Over all looks good and nothing in particular I don't like about it but there is something that puts me off, although I can't say what. Ah well, looks good anyway.
 
Status
Not open for further replies.
Top