- Joined
- Feb 20, 2007
- Messages
- 338
Taking a break from triggering I decided to work on my 3rd map for my campaign, the terrain, doodad placement.
It is supposed to be a mountainousness region, with a valley and a pass. I got a little lazy and copied and pasted mountain-type terrain I had from several maps I liked the result, considering that a lot of my hills and mountains were in felwood, ashenvle and other tile sets the switch over in the tile sets made for some interesting texture details.
However some of the results were unexpected one of the results was a broken river which created a place of very, very deep water and a place of very, very shallow water (Map 1 and 1b) the edge was pretty much straight across so I decided to dam up the river (image 2)
From inside the game the amount of fog and snow will reduce visibility a lot - however the dam will be seen in all of its splendor either by air (Image 4) or land (Image 5).
In the final map the dam and the river will have regions, around the dam I wanted fog to simulate water vapor (doesn't appear to work too well) further the regions have the water fall loop and stream loop.
I'm not happy with the dam its too plain, its lacking something... I will be adding trees around the map - icecrown and snowy variations.
I was thinking of maybe making the top of the dam walkable - so units can run across the top of the dam - I just can't figure out a nice way to construct a roadbed on top.
What does my dam need?
Any and all suggestions are helpful.
Cheers
Edit- Updated Images - Adding New post to explain.
It is supposed to be a mountainousness region, with a valley and a pass. I got a little lazy and copied and pasted mountain-type terrain I had from several maps I liked the result, considering that a lot of my hills and mountains were in felwood, ashenvle and other tile sets the switch over in the tile sets made for some interesting texture details.
However some of the results were unexpected one of the results was a broken river which created a place of very, very deep water and a place of very, very shallow water (Map 1 and 1b) the edge was pretty much straight across so I decided to dam up the river (image 2)
From inside the game the amount of fog and snow will reduce visibility a lot - however the dam will be seen in all of its splendor either by air (Image 4) or land (Image 5).
In the final map the dam and the river will have regions, around the dam I wanted fog to simulate water vapor (doesn't appear to work too well) further the regions have the water fall loop and stream loop.
I'm not happy with the dam its too plain, its lacking something... I will be adding trees around the map - icecrown and snowy variations.
I was thinking of maybe making the top of the dam walkable - so units can run across the top of the dam - I just can't figure out a nice way to construct a roadbed on top.
What does my dam need?
Any and all suggestions are helpful.
Cheers
Edit- Updated Images - Adding New post to explain.
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