- Joined
- Jul 3, 2006
- Messages
- 102
A few questions about terrain/doodads/destructables and fog.
1) Fog allows the player to see what the map looks like in masked areas like in the picture below. Is this standard? I would prefer it to be pitch black where he's not supposed to see yet.
2) In the same picture only non destructables are showing. This hill actually has a lot of trees which do not render at all, making it look empty and ugly. So if I can't get rid of the 1st issue, I will have to fix this one at least.
Is this behavior controllable in any way? Below is a screenshot of what actually exists there if I turn mask and fog off.
1) Fog allows the player to see what the map looks like in masked areas like in the picture below. Is this standard? I would prefer it to be pitch black where he's not supposed to see yet.
2) In the same picture only non destructables are showing. This hill actually has a lot of trees which do not render at all, making it look empty and ugly. So if I can't get rid of the 1st issue, I will have to fix this one at least.
Is this behavior controllable in any way? Below is a screenshot of what actually exists there if I turn mask and fog off.
