- Joined
- Sep 29, 2006
- Messages
- 447
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Nuke
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Nuke (Demolisher)
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Actions
- Unit - Create 1 nuke dummy unit for (Owner of (Triggering unit)) at NukePoint[(Player number of (Owner of (Triggering unit)))] facing Default building facing degrees
- Unit - Add Storm Crow Form to (Last created unit)
- Animation - Change (Last created unit) flying height to 0.00 at 500.00
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Wait 2.00 seconds
- Special Effect - Create a special effect at NukePoint[(Player number of (Owner of (Triggering unit)))] using war3mapImported\NuclearExplosion.mdx
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Triggering unit) to damage circular area after 0.50 seconds of radius 600.00 at NukePoint[(Player number of (Owner of (Triggering unit)))], dealing (300.00 + (150.00 x (Real((Level of Nuke (Demolisher) for (Triggering unit)))))) damage of attack type Chaos and damage type Normal
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Events
for some reason the flying height wont change, can anyone propose why?