- Joined
- May 1, 2008
- Messages
- 655
i need help on this spell(leaks) but i want it to work.
Blade Slash
Blade Slash
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Blade Slash
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Actions
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Set attacker_multi[(Player number of (Owner of (Casting unit)))] = (Casting unit)
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Set Victim_multi[(Player number of (Owner of (Casting unit)))] = (Target unit of ability being cast)
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Unit - Pause attacker_multi[(Player number of (Owner of (Casting unit)))]
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Unit - Pause Victim_multi[(Player number of (Owner of (Casting unit)))]
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Unit - Make (Triggering unit) Invulnerable
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-------- Under this line is the first slash------------------------------------------------------------------------------------------------------------- --------
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 50.00% of its original speed
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Unit - Make Victim_multi[(Player number of (Owner of (Casting unit)))] face attacker_multi[(Player number of (Owner of (Casting unit)))] over 0.00 seconds
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Wait 0.01 seconds
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Set Ponit_victim_multi[(Player number of (Owner of (Casting unit)))] = (Position of Victim_multi[(Player number of (Owner of (Casting unit)))])
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s ready animation
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Wait 1.75 seconds
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 0.00% of its original speed
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Wait 0.60 seconds
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Special Effect - Destroy (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Set effect_multi[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
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Wait 0.20 seconds
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 80.00% of its original speed
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s slam animation
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Wait 0.50 seconds
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Unit - Move attacker_multi[(Player number of (Owner of (Casting unit)))] instantly to (Ponit_victim_multi[(Player number of (Owner of (Target unit of ability being cast)))] offset by 20.00 towards (Facing of Victim_multi[(Player number of (Owner of (Target unit of ability being cast)))]) degrees)
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Animation - Play Victim_multi[(Player number of (Owner of (Casting unit)))]'s death animation
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Wait 0.10 seconds
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Special Effect - Destroy (Last created special effect)
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-------- Thats are the mass massacre slashes(46 hits)------------------------------------------------------------------------------------------------------------- --------
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For each (Integer A) from 1 to 46, do (Actions)
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Loop - Actions
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 400.00% of its original speed
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Animation - Play Victim_multi[(Player number of (Owner of (Casting unit)))]'s death animation
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s slam animation
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Unit - Make attacker_multi[(Player number of (Owner of (Casting unit)))] face Victim_multi[(Player number of (Owner of (Target unit of ability being cast)))] over 0.00 seconds
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Wait 0.01 seconds
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Special Effect - Destroy (Last created special effect)
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-------- The First hard hit------------------------------------------------------------------------------------------------------------- --------
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Wait 0.60 seconds
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 60.00% of its original speed
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Wait 0.01 seconds
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s attack animation
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Animation - Play Victim_multi[(Player number of (Owner of (Target unit of ability being cast)))]'s death animation
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Special Effect - Destroy (Last created special effect)
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-------- The second hard hit------------------------------------------------------------------------------------------------------------- --------
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Wait 0.60 seconds
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 60.00% of its original speed
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Wait 0.01 seconds
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s attack animation
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Animation - Play Victim_multi[(Player number of (Owner of (Casting unit)))]'s death animation
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Wait 0.60 seconds
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 60.00% of its original speed
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Wait 0.01 seconds
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
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Wait 1.00 seconds
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Special Effect - Destroy (Last created special effect)
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 100.00% of its original speed
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s slam animation
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Special Effect - Destroy (Last created special effect)
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-------- The ULTRA HARD final slash------------------------------------------------------------------------------------------------------------- --------
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Wait 0.10 seconds
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Unit - Add Crow Form to attacker_multi[(Player number of (Owner of (Casting unit)))]
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))]'s animation speed to 58.00% of its original speed
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Animation - Play attacker_multi[(Player number of (Owner of (Casting unit)))]'s slam animation
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))] flying height to 300.00 at 1000.00
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Wait 0.79 seconds
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Special Effect - Destroy (Last created special effect)
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Animation - Change attacker_multi[(Player number of (Owner of (Casting unit)))] flying height to 0.00 at 1000.00
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Wait 0.20 seconds
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Environment - Create a 2.00 second Depression ripple deformation at Ponit_victim_multi[(Player number of (Owner of (Target unit of ability being cast)))] with starting radius 500.00, ending radius 500.00, and depth 200.00, using 0.50 second ripples spaced 500.00 apart
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Special Effect - Create a special effect at Ponit_victim_multi[(Player number of (Owner of (Target unit of ability being cast)))] using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
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Set Earth_quakeeffect_multi[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
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Special Effect - Create a special effect attached to the weapon of attacker_multi[(Player number of (Owner of (Casting unit)))] using Units\NightElf\Wisp\WispExplode.mdl
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Special Effect - Create a special effect at Ponit_victim_multi[(Player number of (Owner of (Casting unit)))] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Unit - Explode Victim_multi[(Player number of (Owner of (Casting unit)))]
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Wait 0.10 seconds
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Unit - Cause attacker_multi[(Player number of (Owner of (Casting unit)))] to damage circular area after 0.00 seconds of radius 400.00 at (Position of Victim_multi[(Player number of (Owner of (Casting unit)))]), dealing 50.00 damage of attack type Spells and damage type Normal
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Special Effect - Destroy Earth_quakeeffect_multi[(Player number of (Owner of (Casting unit)))]
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Special Effect - Destroy (Last created special effect)
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Special Effect - Destroy (Last created special effect)
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Special Effect - Destroy (Last created special effect)
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Special Effect - Destroy (Last created special effect)
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Wait 0.60 seconds
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Custom script: call RemoveLocation( udg_Ponit_victim_multi[ GetConvertedPlayerId( GetOwningPlayer( GetSpellTargetUnit() ) ) ] )
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Unit - Remove Crow Form from attacker_multi[(Player number of (Owner of (Casting unit)))]
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Unit - Unpause attacker_multi[(Player number of (Owner of (Casting unit)))]
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Special Effect - Destroy effect_multi[(Player number of (Owner of (Casting unit)))]
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Unit - Make (Triggering unit) Vulnerable
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Last edited: