- Joined
- Jan 12, 2019
- Messages
- 7
This is like a child of Path of Exile and Warcraft 3.
LOL yeassh I won't lie... I have been dreaming of a proper Diablo1 and 2 sequel for years!!! Diablo 3 is way to colourful and sparkly for my taste. :S This project is my personal NEED to have a dark rpg type of adventure.Whenever you release this, consider marketing promoting it as competition for Diablo Immortal![]()
Chow chow! all aboard the hype train!Hyped!
Yes and no. Visually I definitely got inspired by the first few levels of Path of exile. Primarily the few caverns of the first act and the Prison break level. The rest of the game is too bright and colorful for my taste. Don't expect any rainbows in this game. I'm very much more aiming towards the Diablo 1 atmosphere and constant feeling of dread.... Your hero all alone with his light, surrounded by pitch black darknessThis is like a child of Path of Exile and Warcraft 3.
The atmosphere at first glance looks like something very polished and I love that.
can you give us more details about the combat system against the monsters?
Keep going, this has a lot of potential.
LOL yeassh I won't lie... I have been dreaming of a proper Diablo1 and 2 sequel for years!!! Diablo 3 is way to colourful and sparkly for my taste. :S This project is my personal NEED to have a dark rpg type of adventure.
This, is so true.
Diablo 3 is an unworthy sequel for 1 and 2 both visually and gameplay/story-wise.
- The character, weapons, and armor designs are way too into fantasy and impracticability unlike its predecessors which were much grounded in reality.
- The enemies and the world they live in could be colorful and all but not at the expense of game's previously set tone and strong sense of danger.
- Though the lore was expanded, and I enjoyed that, the constant exposition and npc chatter while playing very much diminished any sense of isolation.
- The music? Oh man... no commentary on that.
Love the bloodied notes posted on the wall.
Are those 2 separate models or a single one instead? Or perhaps it's all a custom skin you've made?
Also: Are you going for a Dark-Soul-esque approach as being minimalistic about the lore and letting the player imagine/figure things out?![]()
Thanks mate!@Mr.Goblin Bonjour commander!
I am impressed by your work. Really horror stylized.
I also like those ghosts glowing!
But I have one question. Why does everyone be it ghost, skeleton or whatever have blood around mouth? Do they all drink blood in your storyline?
I felt the same way when Mr.Goblin first sent me the WIPs of the icons, but they definitely appear larger ingame than the screenshot.the icons have very small indicators of their hotkeys on them
it's not, the current model we are using is outdated. Minimage is currently working on a new version. I'm develloping a universe inspired by World war 1aesthetic and technologyWhy are there electrical cables and an extension box at the left side of the UI? I thought it was a medieval setting![]()
Oohhhhhh it's a WW1 setting... Damn I totally thought it was medieval setting based on the hero's model and the dark fantasy enviroments. I get it nowBy model, Mr.Gobo is referring to the Heroas he mentioned, that model is suuuper outdated. The universe we're trying to convey is like WW1 with plate armor and melee combat, so thats why there are some "modern" elements like cables and power boxes.
Thanks everyone!
The projet is somewhat on hold and will be for the next 1-2 weeks. I've been dealing with health issues and Killcide is in midterms.so we both not very often at the computer these days. But don't worry, we are still very very hyped to start working on the project again!
cheers!
Hope you feel better soon! you rock and your work to! >:0im so hyped with this, its the kind of project that i want to make since im playing with the world editor, its like a dream D: and you're making a very good job!
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-=UPDATE=-
Tiny update, we started working back on the project slowly but surelly. Minor edits are being made here and there.
- I've mostly been updating some regions of the terrain.
- Killcide is still working on the soldier's spells. During Spring break he hopes to push forward the skills significantly.
-Mini map was edited to fit the terrain's edit.
-A tutorial wave was coded to hopefully teach the basic of how enemies and barricades works.
-I started building the first act and only act that will be part of the first playable.= The Undying
-Pre balancing was also made for this said act.
cheers!
Heresey!! Send the Crusaders!
Holy mother of Dross, that piece is breathtaking!!!!![]()
-=UDDATE=-
Still toning some textures, and importing icons. Killcide is working on the soldier spell on a slow paste. But, progress are being made!
also....
![]()
https://www.artstation.com/artwork/oO1lzw
New Key art for the Prowler![]()
![]()
-=UDDATE=-
Still toning some textures, and importing icons. Killcide is working on the soldier spell on a slow paste. But, progress are being made!
also....
![]()
https://www.artstation.com/artwork/oO1lzw
New Key art for the Prowler![]()