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First War Memorium
Submitted by Tigrick
- First War Memorium -
|It is a darker time. Much of the magic and technology has faded from the world. Old hatred is flaring once again. Alliances break. Old lands are forgotten.
Territorial greed and hunger for power drive the races of the world. As the memory of former glory days fades, darker times dawn.
The remaining magicians and scholars of the Empire have become corrupt and power-hungry, just like their leaders. They protect their knowledge enviously, not sharing it with anyone, to strengthen their power.
Yet, old evil magik still exists. And its servants are once more wandering upon this earth, yet unnocticed by the wary mortal nations of the world.
Waiting to awaken...
"The Old Kingdom is in decline. As the orcish hordes storm the southern borders of the Realm, demonic cults eat it from within. The Conjurers, once protectors of the land, have grown into a selfish and corrupt class rivaling even the power of the King, thus further paralyzing the Realm.
Seeking to restore its former glory, the Empire has become increasingly fanatical, even antagonizing its former allies, the dwarves and elves. Despite all of this, the defenders of mankind stand firm and united against the storm that is coming."
"The dwarven clans protected the mortal realms of invading evil for centuries, yet as of lately, they have withdrawn into the heart of their lands, minding their own internal affairs. Old traditions and values resurfaced as the diplomatic tone with humanity became grim. Once great believers in the Alliance, all ties with their human brothers have been cut, following a bloody brotherwar for the settling space in the plains of Dun Morogh. Now the high-peaking mountains lie silent, awaiting the storm that is coming."
"Desperately and uncompromisingly returning to their old, orderly ways, the Elves are trying to forget their past. A new caste of Highborn has seized power, exerting a strict rule. The caste of the Magicians is still mistrusted by them because of their history, and so it does not surprise that they ignore their warnings about the upcoming shadow, against all reason.
Later in the conflict, the Highborn caste would not be willing to send help to the human kingdoms on the eve of destruction, and a bloody civilwar would break out, as the Magicians insist that the only way of saving this world is to preserve the mortal races."
"The Orcs run rampant in human lands once more, killing, destroying, and pillaging indiscriminately. They take what or whomever they want, showing no mercy, looking for nothing else but to satisfy their greed and their unspeakable needs.
They have come to regard humans as nothing else but animals, ready to be harvested. This new doctrine in orcish warfare has been installed by the secretly reconstituted Shadow Council, led by orcish Necrolytes and Warlocks who have long sold their souls to the malicious daemons of the void.
Despite all this, the Orcs have a strict honor codex, valuing the warrior above all."
"They seek revenge. The Plague doctors have been frowned upon in human society when they tried to help during the outbreak of black death, generations ago. They risked their lives to save lifes, yet they became outcasts as the side effects of the disease turned them into lepers.
Now they are part of the undead scourge, and instead of stopping disease, they SPREAD it. Many have infiltrated the human kingdoms, pretending to help, whispering into the unwary ears of the weak-minded human leaders, preparing the second coming of the scourge."
"In the former age of legends, a Demonic invasion occured in this world, almost shattering it. The malicious creatures that entered our lands back then have since been disbanded, some stranded here to this day, hiding and ploting the return of their masters.
When trying to enter a world, demons are usually dependent on the help of its dominant races. Luckily for them, the disconent caused by the strict rule of the Old Kingdom has lured many into rural cults of demonic worship...
It is only a matter of time until the darkness awakes again."
|I wanted to create a story-driven experience, even though the game is multiplayer-focused. Every unit, every faction is supposed to have a background. The player is supposed to have certain associations with units.
Every unit is given a character. I really wanted to create that sense of uniqueness with every unit. Not only does each unit serve a diffenent role in the game, but it is supposed to have a wicked 'soul' to it.
This is why there is unit spotlights below, delivering intel on many unit types both gameplay-wise and storywise. This is supposed to further elaborate the units' uniqueness.
Changelog & AI
Squad, Selection, Warcraft 1, Warcraft 2, Alpha, Beta, Dawn of War, Battle for Middle Earth, Company of Heroes, War1, War2, War 1, War 2, DoW, BfME, Total War, Warhammer, Fantasy, Old, Races, First War, Wc1, Wc2, Demon, Daemon, Dwarf, Dwarves, Highelf, Elf, Orc, Undead, Pestilant, Apothecary, Skeletons, Medivh, Stormwind, Elwyn, Borderlands, Factions, Group Order, Systems, Flags, Control, Points
This map was created and tested with Warcraft 3: The Frozen Throne patch version 1.26. However, it should work with following versions as well.
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