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WC: The First War v1.10

Submitted by OpGTekcoR
This bundle is marked as approved. It works and satisfies the submission rules.
Relive the epic tale of Blizzard Entertainment's first game: WarCraft: Orcs and Humans. Stretching from the Dark Portal to Stormwind Keep, face many enemies and legendary heroes as the strive to conquer a new world or defend their homeland.

Hosted at: http://www.gamerisle.org

Credits list:
Creator: [OpG]Rocket/[OpG]TekcoR aka Germans on US East (Azeroth).
Model list: HappyTauren, xXm0RpH3usXx, Necrokenis, Dionesiist, AlienAntFarm, FreiBier and General Frank.

Gameplay:
Map is a 5 versus 5, automatic spawns that upgrade over time, some spawns can be manually upgraded, slightly increasing units and providing additional defenses.

Can be considered a strategy / risk game, at times becomes a castle defense (mostly when the Horde just have Stormwind left to take).

Features an anti-spawn targeting system to prevent spawn abuse (notably, Sunnyglade, Lakeshire, Dreadmaul Hold).

Features many events:
Coronation of King Llane when King Adamant Wrynn III dies.
Rise of the Death Knights (Originally happens in WC2, added for flavor.)

Map is protected.
Can contact creator at opgtekcor@gmail.com, or msn opgtekcor@hotmail.com.

1.10 Change Log & Bug Fixes

Units
Ballista (Castle Tower) armor gained per upgrade decreased from 2 to 1.

Abilities
Teleport’s cooldown increased from 180 seconds to 240 seconds. Mana cost increased from 100 to 125.
Polymorph (Unit)’s mana cost reduced from 100 to 25. Cooldown decreased from 6 to 4 seconds.
Warrior’s Mend (Doomhammer) tool tip has been corrected, it now shows 350 hit points, not 200.
Death and Decay’s cooldown increased from 150 seconds to 180 seconds.
Resolute Heal and Accursed Mending have received a change: Old spell healed the casting target for 75/150/225/300 while healing the main target for 150/300/450/600. The new spell, retains the same healing for the main target, but creates an aura called “Resolute Aura” or “Accursed Aura” for 2/4/6/8 seconds that heals 10% of a units hit points per second in an area of effect of 300.
Avatar of Death will now summon two spirits of death per corpse.

Terrain
Completely re-worked Karazhan.
Completely re-worked the Deadmines.
The Arena (where Doomhammer challenges Blackhand) has been re-designed and moved.
Slight rework of Grand Hamlet. (Added in a graveyard, re-did some trees).
Slight rework of Sunnyglade. (Added in a graveyard, re-did some trees).
Slight rework of Westbrook Garrison. (Added in a wall, re-did the northern hill and trees).


Keywords:
WarCraft, First War, First, War, Orcs, Humans.
Contents

WC: The First War v1.10 (Map)

Reviews
Moderator
02:54, 31st Jul 2010 ap0calypse: Approved
  1. 02:54, 31st Jul 2010
    ap0calypse: Approved
     
  2. OpGTekcoR

    OpGTekcoR

    Joined:
    Jun 8, 2009
    Messages:
    13
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Any comments?
     
  3. Hevenblood

    Hevenblood

    Joined:
    Aug 24, 2008
    Messages:
    212
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    Good map. 4/5 Needs some work.
    Questions
    When did Goldshire get a Stonewall?
    When did the Allianca Re-Capture Stonewall Keep?
     
  4. OpGTekcoR

    OpGTekcoR

    Joined:
    Jun 8, 2009
    Messages:
    13
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This is the First War, it is pre-World of WarCraft.

    A lot of the towns have walls or defenses for balance reasons. And what exactly needs work? Can't improve without a list to work on.
     
  5. OpGTekcoR

    OpGTekcoR

    Joined:
    Jun 8, 2009
    Messages:
    13
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Any additional comments?
     
  6. Fredmonroe

    Fredmonroe

    Joined:
    Aug 17, 2008
    Messages:
    9
    Resources:
    0
    Resources:
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    Its a good map, i play it regularly 5/5.

    Very balanced, although it can be at times non noob friendly.
     
  7. Cweener

    Cweener

    Joined:
    Oct 10, 2009
    Messages:
    1,440
    Resources:
    1
    Maps:
    1
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    1
    Mass Purging Template Version 3.0
    Approve.

    Any Personal Comments?
    good job.
     
  8. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,844
    Resources:
    1
    Maps:
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    Nice update from old version, very nice risk map.
     
  9. Frogs656

    Frogs656

    Joined:
    Nov 26, 2009
    Messages:
    23
    Resources:
    0
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    For some reason this map doesn't load when I'm trying to play it. It is very frustrating
     
  10. Brygor009

    Brygor009

    Joined:
    Jul 23, 2012
    Messages:
    51
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    5/5 looks fun :)
     
  11. Gamling

    Gamling

    Joined:
    Jun 13, 2011
    Messages:
    77
    Resources:
    0
    Resources:
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    Hello Tek, I have recently re-installed this map to Warcraft 3 and before it worked just fine. Do you know why it isn't working? Is it some specific update? Anyway I've played the map before 10/5 + rep
     
  12. Arthas Menethil

    Arthas Menethil

    Joined:
    May 11, 2013
    Messages:
    1
    Resources:
    0
    Resources:
    0
  13. czh123

    czh123

    Joined:
    Nov 7, 2018
    Messages:
    30
    Resources:
    0
    Resources:
    0
    Can you cancelled the horde defeat timer,It's much hard for horde player,but It's a buff for the alliance.And how to broke the defence of stormwind city and the castle,it's unbreakable.Then how to reinforced from draenor, I can't find the prerequisite upgrade ,but I choose the alliance, Lordaeron reinforcement prerequisite is easy to find.
     
    Last edited: May 28, 2019