Moderator
M
Moderator
13:35, 18th Oct 2008
Septimus: The terrain is way very bad, even if the map size is small - it is encouraged to make the terrain look superb as well if you want more people to enjoy the game, some people enjoy the game much more if the terrain look great in their eye.
As for the terrain, I notice you do fix the leak in your trigger but not all of it. Especially i notice the leak trigger is a trigger that could be repeated.
Infact, the map does not have any victory/defeat condition. For such a map, I recommend you to enable a player to select the amount of round they wanted to play.
Tree doesn't regrow either, making it harder to gather a large sum of lumber. approximate to be 4000 lumber.
Victory/Defeat per round doesn't work properly either, if the helicopter manage to kill the peon although it gather 4000 lumber. The helicopter team could be consider as winning this round as well.
As for now, it is not ready for approval yet.
Septimus: The terrain is way very bad, even if the map size is small - it is encouraged to make the terrain look superb as well if you want more people to enjoy the game, some people enjoy the game much more if the terrain look great in their eye.
As for the terrain, I notice you do fix the leak in your trigger but not all of it. Especially i notice the leak trigger is a trigger that could be repeated.
Infact, the map does not have any victory/defeat condition. For such a map, I recommend you to enable a player to select the amount of round they wanted to play.
Tree doesn't regrow either, making it harder to gather a large sum of lumber. approximate to be 4000 lumber.
Victory/Defeat per round doesn't work properly either, if the helicopter manage to kill the peon although it gather 4000 lumber. The helicopter team could be consider as winning this round as well.
As for now, it is not ready for approval yet.