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Welcome to The Hive Workshop's
Spells & Systems Contest #8
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IntroductionThe Spells & Systems Contest is a mini-contests due to its low requirement, time limit and prize. The aim in each contest is to make a spell that matches the specification included below. To win, you simply have to try your best to make a spell with the given theme, while considering the main judging points.
TaskThis contest's theme is
Spell Manipulation
The spell must manipulate magical elements: mana, buffs, other spells entirely, summoned units, (etc), can be affected. For example, the spell might add/remove buffs, reflect spells, etc.
Rules1. Post your own work only!
2. Only one (triggered) spell should be sumbitted.
3. Don't protect your map!
4. The spell should have been started after the contest started.
5. Do not use custom sounds, icons or models that boost your spell's effects!
6. Your spell must support multiple levels (at least 2)!
7. You cannot use WEU's advanced functions!
8. The test-map should provide proper testing of the spell (low cooldown, many/respawning creeps, etc...)
9. Both JASS and GUI are allowed.
10. If you use any 3rd party tools, say what they are, and if they're obscure, provide a link!
3rd party tool examples:
- WEWarlock
- Grimoire (and/or JassNewGenPack)
- WE Unlimited
- WE Helper
11. You may use utilities (that do small jobs), but no large do-it-for-you systems.
Examples of utilities:
- Local Handle Variables
- CSCache
- Armor Detection System
- Vector System
Examples of large do-it-for-you systems:
- Particle System
- Caster System
If you break the rules, you will be disqualified from the contest.
EnteringTo enter, simply add a reply saying you will enter. You must edit that post, and attach your finished spell there!
Do not reply more than once to make it easier to find who's taking part and who is not. Do not reply unless you wish to take part, only Administrators/Moderators may reply as much as they want about the contest (even if not entering).
You have 13 days to submit/modify your spell, and one day (Sunday) will be used for testing the spells and announcing the winner.
You can not enter this contest, if you
-have a negative reputation
-won the previous spells & systems contest.
JudgingJudging will follow a formula:
1. Idea (5 points) - Originality and execution of the idea is the goal.
2. Triggering (5 points) - Making efficient, leakless, and simple (as possible) triggers is the goal.
3. In-game playability (3 points) - Making sure your spell is easily understandable (tooltip, not overcomplicated) to the average player, as well as having a practical use in x game type is the goal.
4. Visual effects (2 points) - Making a nice-looking (but not too complicated) effect, while not hugely hindering the spells playability value (excepting spells with this theme, such as a spell that masks the screen for enemies of the caster) is the goal.
5. Theme (3 points) - The better the spell matches the theme, the more points you will get in this category. ex: A black hole is 'Evil' (judging by the models) magic, but it doesn't really fit 'Evil', so that would get a low rating should the contest theme be 'Evil'. A Death Bolt spell, on the other hand, would score a high rating.
PrizeA spell can earn a maximum of 18 points. It's simple, the contestant with the most points will win.
The winner's prize will be 10 reputation points, and earn a spot in the "Spells/Systems hall of fame" (list of winners of this contest).
However, the winner cannot participate in the next contest.
You have 13 days to work on and submit your spell.
The deadline is: 18th November (Sunday), 00:00 GMT.
Good luck, hope to see a nice turnout of original spells!
~PurplePoot
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