- Joined
- Feb 3, 2007
- Messages
- 1,095
I've been sick for the last several days, and I've had lots of free time to do modding, including the time I get from coughing up my lungs at 2 AM. And here's my project.
Being a full 12-player RPG, Fate of Eryn is a map quite different than most 8 to 10 player RPGs on Battle.net today. Using a full screen inventory system, integrated "buildable" spellbooks, and a customizable housing system, FoE has to be one of the most unique maps out there.
The spellbook system for FoE uses elements in maps such as HoSK and hero builders, where players can choose their abilities, as well as a talent system similar to that of WoW. Each class can choose 3 of 10 different trees. Each tree contains 10 spells. After each level you gain, you can choose which of this trees you want to invest in, giving you the next set ability. Once you reach level 30, where all possible trees are learned, you can add in a fourth tree for a hefty fee.
As for housing, FoE uses an idea similar to those found in Waugriff's CoT. Without a house, you will gain experience very very slowly. With a house, you will be able to level up at normal speed. But, this doesn't stop there. You can purchase just a simple house, or you can construct your own. By purchasing walls, doors, roofs, etc. After creating your own structure, you can purchase vaults and safes, to store money and items. There are also different profession-boosting items you can insert into your house such as anvils, cooking stoves, etc.
Well, thats enough for tonight. Anyways, I started terraining on the map just yesterday, and I just have the one village done.
Being a full 12-player RPG, Fate of Eryn is a map quite different than most 8 to 10 player RPGs on Battle.net today. Using a full screen inventory system, integrated "buildable" spellbooks, and a customizable housing system, FoE has to be one of the most unique maps out there.
The spellbook system for FoE uses elements in maps such as HoSK and hero builders, where players can choose their abilities, as well as a talent system similar to that of WoW. Each class can choose 3 of 10 different trees. Each tree contains 10 spells. After each level you gain, you can choose which of this trees you want to invest in, giving you the next set ability. Once you reach level 30, where all possible trees are learned, you can add in a fourth tree for a hefty fee.
As for housing, FoE uses an idea similar to those found in Waugriff's CoT. Without a house, you will gain experience very very slowly. With a house, you will be able to level up at normal speed. But, this doesn't stop there. You can purchase just a simple house, or you can construct your own. By purchasing walls, doors, roofs, etc. After creating your own structure, you can purchase vaults and safes, to store money and items. There are also different profession-boosting items you can insert into your house such as anvils, cooking stoves, etc.
Well, thats enough for tonight. Anyways, I started terraining on the map just yesterday, and I just have the one village done.