- Joined
- Sep 1, 2007
- Messages
- 255
One of two maps that I really want to see come out. You better hurry up and give these people what they want!
s[i]n;938817 said:Just a little update:
There is now an additional augment for your heroerks.
Every 10 levels you gain grants a perk point for your hero. (6 total at level 60). Perk points are are used to purchase a perk out of the 11 available. Perks are permanent augments to your hero, and cannot be undone. Obviously this allows even more flexibility in the development of your hero because you can choose any combination of skills to distribute your points on.
Growth: You have a 50% chance when you gain a level to add an additional Agility, Strength, and Intelligence.
Wisdom: Your maximum mana pool is permanently increased by 5%.
Conjurer: Your abilities that deal spell damage now deal 8% more damage.
Guardian: Your abilities that heal have an 8% chance to return the mana used to cast them.
Iron Will: You have a 5% chance when casting any ability that all of your spell cooldowns will be reset.
Navigator: Your sight range increases by 500 for day and night. You also move 20% faster.
Bloodshed: You have a 20% chance when killing a unit to restore 1% of your maximum health.
Night Owl: You gain invisibility when standing still at night. (9:00pm to 6:00am)
Defender: You are resistant to 10% of all damage.
Lawbringer: You gain an additional 20% experience and gold for every quest completed.
Reckless: You gain a permanent 6% attack damage. Every killed enemy will explode.
Questions? Comments?
s[i]n;938868 said:Perks are in addition to your 11 class abilities. They are simply there to further customize your hero and change up gameplay a bit. For example, a player may choose to get Lawbringer early on to benefit from the experience more. Or a player that wants to travel through the game faster will get Navigator early on. The catch is that you can only have 6 out of the 11 perks.
I'm fairly confident that these numbers are about balanced too, none too powerful over the other. It's simply about choice and playstyle.
No, I meant that each perk has only one level. As in there's no Lawbringer Level 2?
Oooh, kind of like Feats in DnD. Me likey. Will there be more added?
Conjurer: Your abilities that deal spell damage now deal 8% more damage.
Reckless: You gain a permanent 6% attack damage. Every killed enemy will explode.
s[i]n;938817 said:Just a little update:
There is now an additional augment for your heroerks.
Every 10 levels you gain grants a perk point for your hero. (6 total at level 60). Perk points are are used to purchase a perk out of the 11 available. Perks are permanent augments to your hero, and cannot be undone. Obviously this allows even more flexibility in the development of your hero because you can choose any combination of skills to distribute your points on.
Growth: You have a 50% chance when you gain a level to add an additional Agility, Strength, and Intelligence.
Wisdom: Your maximum mana pool is permanently increased by 5%.
Conjurer: Your abilities that deal spell damage now deal 8% more damage.
Guardian: Your abilities that heal have an 8% chance to return the mana used to cast them.
Iron Will: You have a 5% chance when casting any ability that all of your spell cooldowns will be reset.
Navigator: Your sight range increases by 500 for day and night. You also move 20% faster.
Bloodshed: You have a 20% chance when killing a unit to restore 1% of your maximum health.
Night Owl: You gain invisibility when standing still at night. (9:00pm to 6:00am)
Defender: You are resistant to 10% of all damage.
Lawbringer: You gain an additional 20% experience and gold for every quest completed.
Reckless: You gain a permanent 6% attack damage. Every killed enemy will explode.
Questions? Comments?
Sounds like your Perks idea is getting a lot of heat.
Personally I like it. When I read your list, they weren't just your generic crap that you get (like Fallout 3) but they were well thought up. Like the Growth one, I think its a good idea. I would recommend maybe putting in more choices, but as it is I wouldn't change it. Good job once more!
The explosion deals damage?
Hi,
yeah its a lil bit crazy with the demon, but normaly, Archimonde is a real Draenei...
He its just a red demon and he's evil^^ He has a pact with Sargeras or so... don't know exactly
But i like the Model, looks pretty well, but the Model of Kil'jaeden would loke a lil better, I think^^
One question: Which sondset has the Paladin?^^
Archimonde has not much sentences in the german Wc3^^
Don't know, how it is in the english version
LOL at the Agility-type Paladin.
Isn't those damage numbers little too big?
Why you blanked out those specific spots? What is there we aint allowed to see? =/
Fixed spellingThe terrainer needs to improve his terrain, its not bad, but it could be better
Also, 81 heroes and 400 items takes time (a century in dota years) to balance and debug.
thay died why dont watch my thread? albian rpg campaign?nah but i think thay died i havent heard of them for a long time i watched the clan bom site but nothing intresting there also.
s[i]n;1473153 said:I'm still around, been very busy with schooling and the marine corps. I'm sure we will get back to it sooner or later.
-kilix
Is it just me or are the link broken? When I click the link it goes to a site where it says that the link is invalid. Because I would really like to see those screenshots.
Nice project I like it!
The website is temporary down.
The original site died a while ago when the owner of the server couldn't pay to keep it up. It's been a very long time since then but the site is once again back up here:
http://clanbom.com/forum/
As to the progress of this project idk, the creator of the project hasn't said much since the sites return and I don't believe there's any information on the site currently regarding it.