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[General] Fade filters to another

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Level 37
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Aug 14, 2006
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Hey,

I'm just making a final cinematic for TCO campaign and I have run to a problem. I have white fade filter and it turns to black but while its changing player can see the game(terrain, units and stuff). So how I make it like player won't see the game itself? Just the white and then black fade filters?

Test map attached.
 

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  • black and white.w3x
    15.4 KB · Views: 61
Level 37
Joined
Aug 14, 2006
Messages
7,602
Basic Aero: "I want help me!"
And others are like: "What the hell is it this time."

Anyway, I just got it to work. I totally forgot advanced fade filter.

  • Cinematic - Apply a filter over 1.00 seconds using No blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
Thanks for the help anyway.

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EDIT: Actually how the hell this trigger should go:

  • Cinematic - Apply a filter over 1.00 seconds using No blending on texture Black Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 0.00% transparency
It suppose to go from white to black over 1 second but it just does that instantly.
 

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  • black and white2.w3x
    52 KB · Views: 43
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