Extracting frames from models

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Hello mortals! :cgrin: I have a question for you. Is there a way to extract frames or GIF from model animation? Open Magos or MDLvis, set manually unit size and direction facing/angle of the unit, and play the animation, and extract frames or gif out of it? I know to do a massive screenshot for that, but is there another way like some tool or option?
 
Do you mean you want to set up a "scene" where you fix the unit position/animation and then take a screenshot? If yes, you can use retera model studio, you can edit the animation and freeze it at some point to take a screenshot of the "stance" you are interested into, e.g :
Uther.png

If you're looking for a tool to take screenshots/gif, I suggest using shareX.
I believe it is not possible to extract frames/gif from model animation with current Wc3 editing tools, doesn't sound useful, just taking screenshot/gif with another software sound more logical.
 
Level 39
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Sep 18, 2007
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1,951
Hello man! Thank you for posting here.
This is what I want for example

framov10.png


I manually set angle and zoom of peasant, took gold walk animation to play, and rapidly took screenshots manually. But I ask is there way to do it by tool because manually you can miss some frames, but tool sees all frames. And you can determine which one to extract.
 
Peasant.gif


I have had success in the past with the program "ScreenToGif" that I downloaded from online at some point.
It lets you record an area of the screen and save as a GIF, as well as tweak the frames that are getting saved after you recorded the screen.

There was also a modded version of Retera Model Studio many years ago while it was still being developed that was able to save out a series of PNGs for a model file created frame by frame, but I have not maintained that code that was doing that and it probably does not work anymore.
 
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