Exporting models with multiple bone weights to Warcraft 3 without Breaking

Level 23
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Mar 16, 2014
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I have been using the blender tool to export models to WC3 on the site/the Hive discord to import various models to MDL.

Some models just are arbitrarily too complicated to convert to WC3 with their animations functioning due to weights on animations being applied to multiple bones simultaneously. I will convert them to .mdl, they will look fine in Magos Model editor. Upon importing them into WC3 or converting them to .mdx, they break.

1: Is there any way to stop this beyond manually reweighting bones? (I assume general answer is no.)

2: Can Reforged handle models with more weights such as these where Classic can't? If so, how do I set them up to work with Reforged? I tried importing these models into an HD map and they still appear broken.
 

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answer on this delicated problem is simple, in past i deal with it too, nice model but skin weight broken it, in mdl model works nice but after conversion is broken, so this is very important before you convert to mdx you needds detached new geoset then convert to mdx, in mdx detached new geoset not works model will by broken aniway so must by detached before converting
delicatedsolution.png
 
answer on this delicated problem is simple, in past i deal with it too, nice model but skin weight broken it, in mdl model works nice but after conversion is broken, so this is very important before you convert to mdx you needds detached new geoset then convert to mdx, in mdx detached new geoset not works model will by broken aniway so must by detached before converting View attachment 580729
Thanks, issue is solved. Just splitting the model up into more geosets with detach new geoset seems to have made it happy.
 
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